Table of Contents

Class AttachTranslations

Namespace
Uncreated.Warfare.Commands
Assembly
Uncreated.Warfare.dll
public class AttachTranslations : PropertiesTranslationCollection
Inheritance
AttachTranslations
Inherited Members

Fields

AttachCaliberNotFound

[TranslationData("Sent when a player tries to attach an item but either it's not an attachment or can't be found.", new string?[] { "Caller's input" }, IsPriorityTranslation = false)]
public readonly Translation<string> AttachCaliberNotFound

Field Value

Translation<string>

AttachClearAlreadyGone

[TranslationData("Sent when a player tries to use /attach remove <type> without that attachment.", new string?[] { "Held gun asset", "Type of attachment" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType> AttachClearAlreadyGone

Field Value

Translation<ItemGunAsset, AttachmentType>

AttachClearInvalidType

[TranslationData("Sent when a player tries to use /attach remove without providing a valid attachment type.", new string?[] { "Caller's input" }, IsPriorityTranslation = false)]
public readonly Translation<string> AttachClearInvalidType

Field Value

Translation<string>

AttachClearSuccess

[TranslationData("Sent when a player successfully uses /attach remove <type>.", new string?[] { "Held gun asset", "Type of attachment" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType> AttachClearSuccess

Field Value

Translation<ItemGunAsset, AttachmentType>

AttachNoGunHeld

[TranslationData("Sent when a player tries to use /attach without holding a gun.", IsPriorityTranslation = false)]
public readonly Translation AttachNoGunHeld

Field Value

Translation

AttachSetAmmoSuccess

[TranslationData("Sent when a player successfully sets the ammo count of a gun.", new string?[] { "Held gun asset", "Amount of ammo" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, byte> AttachSetAmmoSuccess

Field Value

Translation<ItemGunAsset, byte>

AttachSetFiremodeSuccess

[TranslationData("Sent when a player successfully sets the ammo count of a gun.", new string?[] { "Held gun asset", "Amount of ammo" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, EFiremode> AttachSetFiremodeSuccess

Field Value

Translation<ItemGunAsset, EFiremode>

AttachSuccess

[TranslationData("Sent when a player successfully uses /attach <attachment>.", new string?[] { "Held gun asset", "Type of attachment", "Attachment item asset" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType, ItemCaliberAsset> AttachSuccess

Field Value

Translation<ItemGunAsset, AttachmentType, ItemCaliberAsset>

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string