Class AttachTranslations
public class AttachTranslations : PropertiesTranslationCollection
- Inheritance
-
AttachTranslations
- Inherited Members
Fields
AttachCaliberNotFound
[TranslationData("Sent when a player tries to attach an item but either it's not an attachment or can't be found.", new string?[] { "Caller's input" }, IsPriorityTranslation = false)]
public readonly Translation<string> AttachCaliberNotFound
Field Value
AttachClearAlreadyGone
[TranslationData("Sent when a player tries to use /attach remove <type> without that attachment.", new string?[] { "Held gun asset", "Type of attachment" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType> AttachClearAlreadyGone
Field Value
- Translation<ItemGunAsset, AttachmentType>
AttachClearInvalidType
[TranslationData("Sent when a player tries to use /attach remove without providing a valid attachment type.", new string?[] { "Caller's input" }, IsPriorityTranslation = false)]
public readonly Translation<string> AttachClearInvalidType
Field Value
AttachClearSuccess
[TranslationData("Sent when a player successfully uses /attach remove <type>.", new string?[] { "Held gun asset", "Type of attachment" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType> AttachClearSuccess
Field Value
- Translation<ItemGunAsset, AttachmentType>
AttachNoGunHeld
[TranslationData("Sent when a player tries to use /attach without holding a gun.", IsPriorityTranslation = false)]
public readonly Translation AttachNoGunHeld
Field Value
AttachSetAmmoSuccess
[TranslationData("Sent when a player successfully sets the ammo count of a gun.", new string?[] { "Held gun asset", "Amount of ammo" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, byte> AttachSetAmmoSuccess
Field Value
- Translation<ItemGunAsset, byte>
AttachSetFiremodeSuccess
[TranslationData("Sent when a player successfully sets the ammo count of a gun.", new string?[] { "Held gun asset", "Amount of ammo" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, EFiremode> AttachSetFiremodeSuccess
Field Value
- Translation<ItemGunAsset, EFiremode>
AttachSuccess
[TranslationData("Sent when a player successfully uses /attach <attachment>.", new string?[] { "Held gun asset", "Type of attachment", "Attachment item asset" }, IsPriorityTranslation = false)]
public readonly Translation<ItemGunAsset, AttachmentType, ItemCaliberAsset> AttachSuccess
Field Value
- Translation<ItemGunAsset, AttachmentType, ItemCaliberAsset>
Properties
FileName
Name of the translation file without an extension.
protected override string FileName { get; }