Class VehicleBayCommandTranslations
public class VehicleBayCommandTranslations : PropertiesTranslationCollection
- Inheritance
-
VehicleBayCommandTranslations
- Inherited Members
Fields
InvalidVehicleAsset
[TranslationData("Sent when a vehicle indentifier is invalid.", IsPriorityTranslation = false)]
public readonly Translation<string> InvalidVehicleAsset
Field Value
NameNotUnique
[TranslationData("Sent when a the provided unique name is already taken by another existing vehicle spawner.", IsPriorityTranslation = false)]
public readonly Translation<string> NameNotUnique
Field Value
NoTarget
[TranslationData("Sent when a player is not looking at a vehicle bay.", IsPriorityTranslation = false)]
public readonly Translation NoTarget
Field Value
SignNotLinked
[TranslationData("Sent when a player tries to unlink a sign that isn't linked.", IsPriorityTranslation = false)]
public readonly Translation SignNotLinked
Field Value
SpawnAlreadyRegistered
[TranslationData("Sent when a player tries to register a spawner that is already registered with the same vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> SpawnAlreadyRegistered
Field Value
- Translation<VehicleAsset>
SpawnDeregistered
[TranslationData("Sent after a spawner is unlinked from a vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<string, VehicleAsset> SpawnDeregistered
Field Value
- Translation<string, VehicleAsset>
SpawnNotRegistered
[TranslationData("Sent when a player tries to deregister a spawner that isn't registered.", IsPriorityTranslation = false)]
public readonly Translation SpawnNotRegistered
Field Value
SpawnRegistered
[TranslationData("Sent after a spawner is linked to a vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<string, VehicleAsset> SpawnRegistered
Field Value
- Translation<string, VehicleAsset>
VehicleBayCheck
[TranslationData("Sent to simply see what vehicle is registered on a spawner.", IsPriorityTranslation = false)]
public readonly Translation<string, uint, VehicleAsset, Guid> VehicleBayCheck
Field Value
- Translation<string, uint, VehicleAsset, Guid>
VehicleBayForceSuccess
[TranslationData("Sent after a player forces a vehicle to respawn, possibly destroying the active vehicle.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayForceSuccess
Field Value
- Translation<VehicleAsset>
VehicleBayLinkFinished
[TranslationData("Sent to a player after they complete a link between a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayLinkFinished
Field Value
- Translation<VehicleAsset>
VehicleBayLinkStarted
[TranslationData("Sent to a player after they start linking a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation VehicleBayLinkStarted
Field Value
VehicleBayUnlinked
[TranslationData("Sent to a player after they remove a link between a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayUnlinked
Field Value
- Translation<VehicleAsset>
VehicleNotRegistered
[TranslationData("Sent when a vehicle bay vehicle is not a known vehicle.", IsPriorityTranslation = false)]
public readonly Translation<string> VehicleNotRegistered
Field Value
Properties
FileName
Name of the translation file without an extension.
protected override string FileName { get; }