Table of Contents

Class VehicleBayCommandTranslations

Namespace
Uncreated.Warfare.Commands
Assembly
Uncreated.Warfare.dll
public class VehicleBayCommandTranslations : PropertiesTranslationCollection
Inheritance
VehicleBayCommandTranslations
Inherited Members

Fields

InvalidVehicleAsset

[TranslationData("Sent when a vehicle indentifier is invalid.", IsPriorityTranslation = false)]
public readonly Translation<string> InvalidVehicleAsset

Field Value

Translation<string>

NameNotUnique

[TranslationData("Sent when a the provided unique name is already taken by another existing vehicle spawner.", IsPriorityTranslation = false)]
public readonly Translation<string> NameNotUnique

Field Value

Translation<string>

NoTarget

[TranslationData("Sent when a player is not looking at a vehicle bay.", IsPriorityTranslation = false)]
public readonly Translation NoTarget

Field Value

Translation

SignNotLinked

[TranslationData("Sent when a player tries to unlink a sign that isn't linked.", IsPriorityTranslation = false)]
public readonly Translation SignNotLinked

Field Value

Translation

SpawnAlreadyRegistered

[TranslationData("Sent when a player tries to register a spawner that is already registered with the same vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> SpawnAlreadyRegistered

Field Value

Translation<VehicleAsset>

SpawnDeregistered

[TranslationData("Sent after a spawner is unlinked from a vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<string, VehicleAsset> SpawnDeregistered

Field Value

Translation<string, VehicleAsset>

SpawnNotRegistered

[TranslationData("Sent when a player tries to deregister a spawner that isn't registered.", IsPriorityTranslation = false)]
public readonly Translation SpawnNotRegistered

Field Value

Translation

SpawnRegistered

[TranslationData("Sent after a spawner is linked to a vehicle type.", IsPriorityTranslation = false)]
public readonly Translation<string, VehicleAsset> SpawnRegistered

Field Value

Translation<string, VehicleAsset>

VehicleBayCheck

[TranslationData("Sent to simply see what vehicle is registered on a spawner.", IsPriorityTranslation = false)]
public readonly Translation<string, uint, VehicleAsset, Guid> VehicleBayCheck

Field Value

Translation<string, uint, VehicleAsset, Guid>

VehicleBayForceSuccess

[TranslationData("Sent after a player forces a vehicle to respawn, possibly destroying the active vehicle.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayForceSuccess

Field Value

Translation<VehicleAsset>

VehicleBayLinkFinished

[TranslationData("Sent to a player after they complete a link between a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayLinkFinished

Field Value

Translation<VehicleAsset>

VehicleBayLinkStarted

[TranslationData("Sent to a player after they start linking a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation VehicleBayLinkStarted

Field Value

Translation

VehicleBayUnlinked

[TranslationData("Sent to a player after they remove a link between a sign and spawner.", IsPriorityTranslation = false)]
public readonly Translation<VehicleAsset> VehicleBayUnlinked

Field Value

Translation<VehicleAsset>

VehicleNotRegistered

[TranslationData("Sent when a vehicle bay vehicle is not a known vehicle.", IsPriorityTranslation = false)]
public readonly Translation<string> VehicleNotRegistered

Field Value

Translation<string>

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string