Enum EventSynchronizationContext
Describes how other events of the same type can run while this one is running.
public enum EventSynchronizationContext
Fields
Global = 2Events are synchronized per-event.
None = 0Events are not synchronized.
PerPlayer = 1Events are synchronized per-player per-event.
Pure = 3Events are grouped by priority and each group is ran simultaneously (for async handlers). This should be used on events where the handlers for this event wouldn't effect each other.