Table of Contents

Class ClaimBedRequested

Namespace
Uncreated.Warfare.Events.Models.Barricades
Assembly
Uncreated.Warfare.dll

Event listener args which handles a patch on SDG.Unturned.InteractableBed.ReceiveClaimRequest(in SDG.Unturned.ServerInvocationContext).

[EventModel(EventSynchronizationContext.Global, SynchronizedModelTags = new string[] { "modify_world" })]
public class ClaimBedRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
Inheritance
ClaimBedRequested
Implements
Inherited Members

Properties

Barricade

The barricade's object and model data.

public required BarricadeDrop Barricade { get; init; }

Property Value

BarricadeDrop

Bed

The barricade's bed component.

public required InteractableBed Bed { get; init; }

Property Value

InteractableBed

Buildable

Abstracted IBuildable of the barricade.

public IBuildable Buildable { get; }

Property Value

IBuildable

IsOnVehicle

If the barricade is planted on a vehicle.

public bool IsOnVehicle { get; }

Property Value

bool

Region

The region the barricade was placed in. This could be of type SDG.Unturned.VehicleBarricadeRegion.

public required BarricadeRegion Region { get; init; }

Property Value

BarricadeRegion

RegionPosition

Coordinate of the barricade region in SDG.Unturned.BarricadeManager.regions.

public required RegionCoord RegionPosition { get; init; }

Property Value

RegionCoord

ServersideData

The barricade's server-side data.

public required BarricadeData ServersideData { get; init; }

Property Value

BarricadeData

Transform

The Unity model of the barricade.

public Transform Transform { get; }

Property Value

Transform

VehicleRegionIndex

The index of the vehicle region in SDG.Unturned.BarricadeManager.vehicleRegions. MaxValue if the barricade is not planted.

public required ushort VehicleRegionIndex { get; init; }

Property Value

ushort

Remarks

Also known as 'plant'.