Table of Contents

Class SalvageBarricadeRequested

Namespace
Uncreated.Warfare.Events.Models.Barricades
Assembly
Uncreated.Warfare.dll

Event listener args which handles SDG.Unturned.BarricadeDrop.OnSalvageRequested_Global.

[EventModel(EventSynchronizationContext.Global, SynchronizedModelTags = new string[] { "modify_inventory", "modify_world" })]
public sealed class SalvageBarricadeRequested : SalvageRequested, IPlayerEvent, ISalvageBuildableRequestedEvent, ICancellable, IBaseBuildableDestroyedEvent
Inheritance
SalvageBarricadeRequested
Implements
Inherited Members

Properties

Barricade

The barricade's object and model data.

public required BarricadeDrop Barricade { get; init; }

Property Value

BarricadeDrop

Buildable

Abstracted IBuildable of the barricade.

public override IBuildable Buildable { get; }

Property Value

IBuildable

IsCancelled

If this execution has been cancelled.

public override bool IsCancelled { get; }

Property Value

bool

IsOnVehicle

If this barricade was placed on a vehicle.

public bool IsOnVehicle { get; }

Property Value

bool

Region

The region the barricade was placed in. This could be of type SDG.Unturned.VehicleBarricadeRegion.

public required BarricadeRegion Region { get; init; }

Property Value

BarricadeRegion

ServersideData

The barricade's server-side data.

public required BarricadeData ServersideData { get; init; }

Property Value

BarricadeData

Transform

The Unity model of the barricade.

public override Transform Transform { get; }

Property Value

Transform

VehicleRegionIndex

The index of the vehicle region in SDG.Unturned.BarricadeManager.vehicleRegions. MaxValue if the barricade is not planted.

public required ushort VehicleRegionIndex { get; init; }

Property Value

ushort

Remarks

Also known as 'plant'.