Class ItemDestroyed
[EventModel(EventSynchronizationContext.Pure)]
public class ItemDestroyed
- Inheritance
-
ItemDestroyed
- Inherited Members
Properties
Despawned
If the item despawned naturally.
public required bool Despawned { get; init; }
Property Value
DropPlayer
The player that originally dropped the item, if any.
public required WarfarePlayer? DropPlayer { get; init; }
Property Value
DropPlayerId
The Steam64 ID of the player that originally dropped the item, if any.
public required CSteamID DropPlayerId { get; init; }
Property Value
- CSteamID
DroppedItem
An object representing the item that was dropped.
public required ItemData DroppedItem { get; init; }
Property Value
- ItemData
Item
Extra information about the item.
public required Item Item { get; init; }
Property Value
- Item
PickUpPage
If this was a pick-up, the page the item went to.
public required Page PickUpPage { get; init; }
Property Value
PickUpPlayer
The player that picked up the item, if any.
public required WarfarePlayer? PickUpPlayer { get; init; }
Property Value
PickUpPlayerId
The Steam64 ID of the player that picked up the item, if any.
public required CSteamID PickUpPlayerId { get; init; }
Property Value
- CSteamID
PickUpRotation
If this was a pick-up, the rotation the item went to.
public required byte PickUpRotation { get; init; }
Property Value
PickUpX
If this was a pick-up, the X-coord the item went to.
public required byte PickUpX { get; init; }
Property Value
PickUpY
If this was a pick-up, the Y-coord the item went to.
public required byte PickUpY { get; init; }
Property Value
PickedUp
If the item was picked up by a player.
public required bool PickedUp { get; init; }