Class SquadLockUpdated
Event listener args which fires after a player joines a Squad.
[EventModel(EventSynchronizationContext.Pure)]
public class SquadLockUpdated : SquadUpdated
- Inheritance
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SquadLockUpdated
- Inherited Members
Properties
Instigator
The player who locked/unlocked the squad, if any.
public required WarfarePlayer? Instigator { get; init; }
Property Value
NewLockState
If the squad is now locked. The old state is just the opposite of this.
public required bool NewLockState { get; init; }