Table of Contents

Class SquadLockUpdated

Namespace
Uncreated.Warfare.Events.Models.Squads
Assembly
Uncreated.Warfare.dll

Event listener args which fires after a player joines a Squad.

[EventModel(EventSynchronizationContext.Pure)]
public class SquadLockUpdated : SquadUpdated
Inheritance
SquadLockUpdated
Inherited Members

Properties

Instigator

The player who locked/unlocked the squad, if any.

public required WarfarePlayer? Instigator { get; init; }

Property Value

WarfarePlayer

NewLockState

If the squad is now locked. The old state is just the opposite of this.

public required bool NewLockState { get; init; }

Property Value

bool