Class ExitVehicleRequested
[EventModel(EventSynchronizationContext.Global, SynchronizedModelTags = new string[] { "modify_vehicle" })]
public class ExitVehicleRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
- Inheritance
-
ExitVehicleRequested
- Implements
- Inherited Members
Properties
ExitLocation
Location where the player will exit at.
public required Vector3 ExitLocation { get; set; }
Property Value
- Vector3
ExitLocationYaw
Yaw rotation where the player will exit at.
public required float ExitLocationYaw { get; set; }
Property Value
IgnoreInteractCooldown
If the VehicleInteract cooldown should be ignored.
public bool IgnoreInteractCooldown { get; init; }
Property Value
JumpVelocity
Client-side velocity if the exiting player is the driver.
public required Vector3 JumpVelocity { get; init; }
Property Value
- Vector3
PassengerData
The seat object for the player's current seat.
public Passenger PassengerData { get; }
Property Value
- Passenger
PassengerIndex
Passenger index in the vehicle's seat info for the player's current seat.
public required byte PassengerIndex { get; init; }
Property Value
Vehicle
Vehicle being exited from.
public required WarfareVehicle Vehicle { get; init; }