Class VehiclePreDamaged
Event listener args which handles a patch listening just before a vehicle is damage (before the InteractableVehicle's health is changed).
[EventModel(EventSynchronizationContext.Pure)]
public class VehiclePreDamaged
- Inheritance
-
VehiclePreDamaged
- Inherited Members
Properties
CanRepair
public required bool CanRepair { get; set; }
Property Value
InstantaneousDamageOrigin
public required EDamageOrigin InstantaneousDamageOrigin { get; init; }
Property Value
- EDamageOrigin
InstantaneousInstigator
public required CSteamID? InstantaneousInstigator { get; init; }
Property Value
- CSteamID?
LastKnownInstigator
public required CSteamID? LastKnownInstigator { get; init; }
Property Value
- CSteamID?
PendingDamage
public required ushort PendingDamage { get; set; }
Property Value
Vehicle
public required WarfareVehicle Vehicle { get; init; }