Class DeploymentTranslations
- Namespace
- Uncreated.Warfare.FOBs.Deployment
- Assembly
- Uncreated.Warfare.dll
public class DeploymentTranslations : PropertiesTranslationCollection
- Inheritance
-
DeploymentTranslations
- Inherited Members
Fields
DeployAlreadyActive
[TranslationData("Sent to a player after they request deployment to a location if they're already deploying somewhere.", new string?[] { "Location already being deployed to" })]
public readonly Translation<IDeployable> DeployAlreadyActive
Field Value
DeployCancelNotDeploying
[TranslationData("Sent to a player after they try to cancel deployment when they aren't deploying.")]
public readonly Translation DeployCancelNotDeploying
Field Value
DeployCancelled
[TranslationData("Sent to a player while they're waiting for deployment if they cancel it.")]
public readonly Translation DeployCancelled
Field Value
DeployCooldown
[TranslationData("Sent to a player after they request deployment to a location if they're on cooldown.", new string?[] { "Time left" })]
public readonly Translation<Cooldown> DeployCooldown
Field Value
DeployDamaged
[TranslationData("Sent to a player while they're waiting for deployment if they get damaged mid-deployment.")]
public readonly Translation DeployDamaged
Field Value
DeployDestroyed
[TranslationData("Sent to a player while they're waiting for deployment and the location get's destroyed.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployDestroyed
Field Value
DeployEnemiesNearby
[TranslationData("Sent to a player after they request deployment to a FOB if there are enemies nearby.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployEnemiesNearby
Field Value
DeployEnemiesNearbyTick
[TranslationData("Sent to a player while they're waiting for deployment if enemies go within their range.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployEnemiesNearbyTick
Field Value
DeployInCombat
[TranslationData("Sent to a player after they request deployment to a location if they're on combat cooldown.", new string?[] { "Time left" })]
public readonly Translation<Cooldown> DeployInCombat
Field Value
DeployInjured
[TranslationData("Sent to a player after they request deployment to a location if they're injured.")]
public readonly Translation DeployInjured
Field Value
DeployLobbyRemoved
[TranslationData("Sent to a player after they request deployment to the lobby (this feature was moved to /teams).")]
public readonly Translation DeployLobbyRemoved
Field Value
DeployMoved
[TranslationData("Sent to a player while they're waiting for deployment if they move mid-deployment.")]
public readonly Translation DeployMoved
Field Value
DeployNoBunker
[TranslationData("Sent to a player after they request deployment to a FOB if it doesn't have a Bunker.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNoBunker
Field Value
DeployNotNearFOB
[TranslationData("Sent to a player after they request deployment to a location if they're not near another FOB or in main (in non-insurgency gamemodes).")]
public readonly Translation DeployNotNearFOB
Field Value
DeployNotNearFOBInsurgency
[TranslationData("Sent to a player after they request deployment to a location if they're not near another FOB or in main (in the insurgency gamemode).")]
public readonly Translation DeployNotNearFOBInsurgency
Field Value
DeployNotSpawnable
[TranslationData("Sent to a player after they request deployment to a location and the location isn't valid, gets destroyed, etc.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNotSpawnable
Field Value
DeployNotSpawnableTick
[TranslationData("Sent to a player while they're waiting for deployment and the location becomes invalid.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNotSpawnableTick
Field Value
DeployRadioDamaged
[TranslationData("Sent to a player after they request deployment to a FOB if it's radio is damaged.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployRadioDamaged
Field Value
DeployRallyPointWrongSquad
[TranslationData("Sent to a player while they try to deploy to a Rally Point map tack but they aren't in the correct squad.")]
public readonly Translation<int, Squad> DeployRallyPointWrongSquad
Field Value
DeployStandby
[TranslationData("Sent to a player after they request deployment to a location and pass initial checks.", new string?[] { "The location name", "Seconds left" })]
public readonly Translation<IDeployable, int> DeployStandby
Field Value
DeploySuccess
[TranslationData("Sent to a player after they deploy to a location.", new string?[] { "The location name." })]
public readonly Translation<IDeployable> DeploySuccess
Field Value
DeployableAlreadyOnFOB
[TranslationData("Sent to a player after they request deployment to a FOB if they're already on the FOB.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployableAlreadyOnFOB
Field Value
DeployableNotFound
[TranslationData("Sent to a player while they're waiting for deployment if they cancel it.")]
public readonly Translation<string> DeployableNotFound
Field Value
RallyPointBurned
[TranslationData("Sent to a player after they were busy deploying to a rally point which then got burned.")]
public readonly Translation RallyPointBurned
Field Value
Properties
FileName
Name of the translation file without an extension.
protected override string FileName { get; }