Table of Contents

Class DeploymentTranslations

Namespace
Uncreated.Warfare.FOBs.Deployment
Assembly
Uncreated.Warfare.dll
public class DeploymentTranslations : PropertiesTranslationCollection
Inheritance
DeploymentTranslations
Inherited Members

Fields

DeployAlreadyActive

[TranslationData("Sent to a player after they request deployment to a location if they're already deploying somewhere.", new string?[] { "Location already being deployed to" })]
public readonly Translation<IDeployable> DeployAlreadyActive

Field Value

Translation<IDeployable>

DeployCancelNotDeploying

[TranslationData("Sent to a player after they try to cancel deployment when they aren't deploying.")]
public readonly Translation DeployCancelNotDeploying

Field Value

Translation

DeployCancelled

[TranslationData("Sent to a player while they're waiting for deployment if they cancel it.")]
public readonly Translation DeployCancelled

Field Value

Translation

DeployCooldown

[TranslationData("Sent to a player after they request deployment to a location if they're on cooldown.", new string?[] { "Time left" })]
public readonly Translation<Cooldown> DeployCooldown

Field Value

Translation<Cooldown>

DeployDamaged

[TranslationData("Sent to a player while they're waiting for deployment if they get damaged mid-deployment.")]
public readonly Translation DeployDamaged

Field Value

Translation

DeployDestroyed

[TranslationData("Sent to a player while they're waiting for deployment and the location get's destroyed.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployDestroyed

Field Value

Translation<IDeployable>

DeployEnemiesNearby

[TranslationData("Sent to a player after they request deployment to a FOB if there are enemies nearby.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployEnemiesNearby

Field Value

Translation<IDeployable>

DeployEnemiesNearbyTick

[TranslationData("Sent to a player while they're waiting for deployment if enemies go within their range.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployEnemiesNearbyTick

Field Value

Translation<IDeployable>

DeployInCombat

[TranslationData("Sent to a player after they request deployment to a location if they're on combat cooldown.", new string?[] { "Time left" })]
public readonly Translation<Cooldown> DeployInCombat

Field Value

Translation<Cooldown>

DeployInjured

[TranslationData("Sent to a player after they request deployment to a location if they're injured.")]
public readonly Translation DeployInjured

Field Value

Translation

DeployLobbyRemoved

[TranslationData("Sent to a player after they request deployment to the lobby (this feature was moved to /teams).")]
public readonly Translation DeployLobbyRemoved

Field Value

Translation

DeployMoved

[TranslationData("Sent to a player while they're waiting for deployment if they move mid-deployment.")]
public readonly Translation DeployMoved

Field Value

Translation

DeployNoBunker

[TranslationData("Sent to a player after they request deployment to a FOB if it doesn't have a Bunker.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNoBunker

Field Value

Translation<IDeployable>

DeployNotNearFOB

[TranslationData("Sent to a player after they request deployment to a location if they're not near another FOB or in main (in non-insurgency gamemodes).")]
public readonly Translation DeployNotNearFOB

Field Value

Translation

DeployNotNearFOBInsurgency

[TranslationData("Sent to a player after they request deployment to a location if they're not near another FOB or in main (in the insurgency gamemode).")]
public readonly Translation DeployNotNearFOBInsurgency

Field Value

Translation

DeployNotSpawnable

[TranslationData("Sent to a player after they request deployment to a location and the location isn't valid, gets destroyed, etc.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNotSpawnable

Field Value

Translation<IDeployable>

DeployNotSpawnableTick

[TranslationData("Sent to a player while they're waiting for deployment and the location becomes invalid.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployNotSpawnableTick

Field Value

Translation<IDeployable>

DeployRadioDamaged

[TranslationData("Sent to a player after they request deployment to a FOB if it's radio is damaged.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployRadioDamaged

Field Value

Translation<IDeployable>

DeployRallyPointWrongSquad

[TranslationData("Sent to a player while they try to deploy to a Rally Point map tack but they aren't in the correct squad.")]
public readonly Translation<int, Squad> DeployRallyPointWrongSquad

Field Value

Translation<int, Squad>

DeployStandby

[TranslationData("Sent to a player after they request deployment to a location and pass initial checks.", new string?[] { "The location name", "Seconds left" })]
public readonly Translation<IDeployable, int> DeployStandby

Field Value

Translation<IDeployable, int>

DeploySuccess

[TranslationData("Sent to a player after they deploy to a location.", new string?[] { "The location name." })]
public readonly Translation<IDeployable> DeploySuccess

Field Value

Translation<IDeployable>

DeployableAlreadyOnFOB

[TranslationData("Sent to a player after they request deployment to a FOB if they're already on the FOB.", new string?[] { "The location name" })]
public readonly Translation<IDeployable> DeployableAlreadyOnFOB

Field Value

Translation<IDeployable>

DeployableNotFound

[TranslationData("Sent to a player while they're waiting for deployment if they cancel it.")]
public readonly Translation<string> DeployableNotFound

Field Value

Translation<string>

RallyPointBurned

[TranslationData("Sent to a player after they were busy deploying to a rally point which then got burned.")]
public readonly Translation RallyPointBurned

Field Value

Translation

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string