Table of Contents

Class FobTranslations

Namespace
Uncreated.Warfare.FOBs
Assembly
Uncreated.Warfare.dll
public class FobTranslations : PropertiesTranslationCollection
Inheritance
FobTranslations
Inherited Members

Fields

BuildBunkerTooClose

[TranslationData("Indicates that a FOB can't be built because another FOB bunker is already nearby.", new string?[] { "Distance from the existing bunker", "Minimum distance needed" })]
public readonly Translation<float, float> BuildBunkerTooClose

Field Value

Translation<float, float>

BuildEnemy

[TranslationData("Indicates that a buildable can only be placed within a friendly FOB.")]
public readonly Translation BuildEnemy

Field Value

Translation

BuildFOBBuildableInvalidPosition

[TranslationData("Indicates that a FOB buildable can't be placed in a weird position, like on a vehicle.")]
public readonly Translation BuildFOBBuildableInvalidPosition

Field Value

Translation

BuildFOBInvalidPosition

[TranslationData("Indicates that a FOB can't be placed in a weird position, like on a vehicle.")]
public readonly Translation BuildFOBInvalidPosition

Field Value

Translation

BuildFOBNoSupplyCrate

[TranslationData("Indicates that a buildable can only be placed nearby a supply crate.")]
public readonly Translation BuildFOBNoSupplyCrate

Field Value

Translation

BuildFOBTooClose

[TranslationData("Indicates that a FOB can't be built because another FOB is already nearby.", new string?[] { "The existing FOB's name", "Distance from the existing FOB", "Minimum distance needed" })]
public readonly Translation<IFob, float, float> BuildFOBTooClose

Field Value

Translation<IFob, float, float>

BuildFOBTooCloseToMain

[TranslationData("Indicates that FOBs can not be built this close to a main base.")]
public readonly Translation BuildFOBTooCloseToMain

Field Value

Translation

BuildFOBTooHigh

[TranslationData("Indicates that FOBs can not be built this high above the terrain.", new string?[] { "Maximum distance (in meters) above terrain" })]
public readonly Translation<float> BuildFOBTooHigh

Field Value

Translation<float>

BuildFOBUnderwater

[TranslationData("Indicates that FOBs can not be built underwater.")]
public readonly Translation BuildFOBUnderwater

Field Value

Translation

BuildInvalidAsset

[TranslationData(IsPriorityTranslation = false)]
public readonly Translation BuildInvalidAsset

Field Value

Translation

BuildLegacyExplanation

[TranslationData("Sent to the player when they do /build.")]
public readonly Translation BuildLegacyExplanation

Field Value

Translation

BuildLimitReached

[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built on this FOB.", new string?[] { "Maximum amount", "Buildable type" })]
public readonly Translation<int, ShovelableInfo> BuildLimitReached

Field Value

Translation<int, ShovelableInfo>

BuildMaxFOBsHit

[TranslationData("Indicates that no more FOBs can be built because the maximum amount has been reached.")]
public readonly Translation BuildMaxFOBsHit

Field Value

Translation

BuildMissingSupplies

[TranslationData("Indicates that a buildable needs more building supplies to be built.", new string?[] { "Progress shovel hits", "Required shovel hits" })]
public readonly Translation<float, float> BuildMissingSupplies

Field Value

Translation<float, float>

BuildNoLogisticsVehicle

[TranslationData("Indicates that FOBs can only be built near friendly ground/air logistics vehicle.")]
public readonly Translation BuildNoLogisticsVehicle

Field Value

Translation

BuildNotInRadius

[TranslationData("Indicates that a buildable can only be placed within a FOB's active radius.")]
public readonly Translation BuildNotInRadius

Field Value

Translation

BuildSmallRadius

[TranslationData("Indicates that a buildable can only be placed within a FOB's active radius, which is currently reduced because it doesn't have a bunker.", new string?[] { "Maximum radius" })]
public readonly Translation<float> BuildSmallRadius

Field Value

Translation<float>

BuildTickNotInRadius

[TranslationData("Indicates that a buildable that is being shoveled can is no longer within a FOB's active radius.")]
public readonly Translation BuildTickNotInRadius

Field Value

Translation

BuildTickStructureExists

[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built on this FOB while digging out a new building.", new string?[] { "Buildable type" })]
public readonly Translation<ShovelableInfo> BuildTickStructureExists

Field Value

Translation<ShovelableInfo>

BuildableNotAllowed

[TranslationData("Indicates that a player doesn't have permissions or is missing the required kit, etc. to place a buildable.")]
public readonly Translation BuildableNotAllowed

Field Value

Translation

CantTakeSupplyCrate

[TranslationData("Sent to the player when they try to take a supply crate from a trunk.")]
public readonly Translation CantTakeSupplyCrate

Field Value

Translation

FOBUI

[TranslationData(IsPriorityTranslation = false)]
public readonly Translation<IDeployable, GridLocation, string> FOBUI

Field Value

Translation<IDeployable, GridLocation, string>

PlaceRallyPointInvalid

[TranslationData("Indicates that a player cannot place a rally point because of environmental restrictions.")]
public readonly Translation PlaceRallyPointInvalid

Field Value

Translation

PlaceRallyPointNearbyEnemies

[TranslationData("Indicates that a player cannot place a rally point because there are enemies nearby.")]
public readonly Translation PlaceRallyPointNearbyEnemies

Field Value

Translation

RegionalBuildLimitReached

[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built in the general area.", new string?[] { "Maximum amount", "Buildable type" })]
public readonly Translation<int, ShovelableInfo> RegionalBuildLimitReached

Field Value

Translation<int, ShovelableInfo>

ShovelableNotFriendly

[TranslationData("Indicates that a player cannot shovel up an enemy fob, emplacement or fortification.")]
public readonly Translation ShovelableNotFriendly

Field Value

Translation

ToastGainBuild

[TranslationData(IsPriorityTranslation = false)]
public Translation<float> ToastGainBuild

Field Value

Translation<float>

ToastLoseBuild

[TranslationData(IsPriorityTranslation = false)]
public Translation<float> ToastLoseBuild

Field Value

Translation<float>

TrapNotAllowed

[TranslationData("Indicates that a player isn't able to place traps in a FOB.")]
public readonly Translation TrapNotAllowed

Field Value

Translation

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string