Class FobTranslations
public class FobTranslations : PropertiesTranslationCollection
- Inheritance
-
FobTranslations
- Inherited Members
Fields
BuildBunkerTooClose
[TranslationData("Indicates that a FOB can't be built because another FOB bunker is already nearby.", new string?[] { "Distance from the existing bunker", "Minimum distance needed" })]
public readonly Translation<float, float> BuildBunkerTooClose
Field Value
BuildEnemy
[TranslationData("Indicates that a buildable can only be placed within a friendly FOB.")]
public readonly Translation BuildEnemy
Field Value
BuildFOBBuildableInvalidPosition
[TranslationData("Indicates that a FOB buildable can't be placed in a weird position, like on a vehicle.")]
public readonly Translation BuildFOBBuildableInvalidPosition
Field Value
BuildFOBInvalidPosition
[TranslationData("Indicates that a FOB can't be placed in a weird position, like on a vehicle.")]
public readonly Translation BuildFOBInvalidPosition
Field Value
BuildFOBNoSupplyCrate
[TranslationData("Indicates that a buildable can only be placed nearby a supply crate.")]
public readonly Translation BuildFOBNoSupplyCrate
Field Value
BuildFOBTooClose
[TranslationData("Indicates that a FOB can't be built because another FOB is already nearby.", new string?[] { "The existing FOB's name", "Distance from the existing FOB", "Minimum distance needed" })]
public readonly Translation<IFob, float, float> BuildFOBTooClose
Field Value
BuildFOBTooCloseToMain
[TranslationData("Indicates that FOBs can not be built this close to a main base.")]
public readonly Translation BuildFOBTooCloseToMain
Field Value
BuildFOBTooHigh
[TranslationData("Indicates that FOBs can not be built this high above the terrain.", new string?[] { "Maximum distance (in meters) above terrain" })]
public readonly Translation<float> BuildFOBTooHigh
Field Value
BuildFOBUnderwater
[TranslationData("Indicates that FOBs can not be built underwater.")]
public readonly Translation BuildFOBUnderwater
Field Value
BuildInvalidAsset
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation BuildInvalidAsset
Field Value
BuildLegacyExplanation
[TranslationData("Sent to the player when they do /build.")]
public readonly Translation BuildLegacyExplanation
Field Value
BuildLimitReached
[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built on this FOB.", new string?[] { "Maximum amount", "Buildable type" })]
public readonly Translation<int, ShovelableInfo> BuildLimitReached
Field Value
BuildMaxFOBsHit
[TranslationData("Indicates that no more FOBs can be built because the maximum amount has been reached.")]
public readonly Translation BuildMaxFOBsHit
Field Value
BuildMissingSupplies
[TranslationData("Indicates that a buildable needs more building supplies to be built.", new string?[] { "Progress shovel hits", "Required shovel hits" })]
public readonly Translation<float, float> BuildMissingSupplies
Field Value
BuildNoLogisticsVehicle
[TranslationData("Indicates that FOBs can only be built near friendly ground/air logistics vehicle.")]
public readonly Translation BuildNoLogisticsVehicle
Field Value
BuildNotInRadius
[TranslationData("Indicates that a buildable can only be placed within a FOB's active radius.")]
public readonly Translation BuildNotInRadius
Field Value
BuildSmallRadius
[TranslationData("Indicates that a buildable can only be placed within a FOB's active radius, which is currently reduced because it doesn't have a bunker.", new string?[] { "Maximum radius" })]
public readonly Translation<float> BuildSmallRadius
Field Value
BuildTickNotInRadius
[TranslationData("Indicates that a buildable that is being shoveled can is no longer within a FOB's active radius.")]
public readonly Translation BuildTickNotInRadius
Field Value
BuildTickStructureExists
[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built on this FOB while digging out a new building.", new string?[] { "Buildable type" })]
public readonly Translation<ShovelableInfo> BuildTickStructureExists
Field Value
BuildableNotAllowed
[TranslationData("Indicates that a player doesn't have permissions or is missing the required kit, etc. to place a buildable.")]
public readonly Translation BuildableNotAllowed
Field Value
CantTakeSupplyCrate
[TranslationData("Sent to the player when they try to take a supply crate from a trunk.")]
public readonly Translation CantTakeSupplyCrate
Field Value
FOBUI
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation<IDeployable, GridLocation, string> FOBUI
Field Value
PlaceRallyPointInvalid
[TranslationData("Indicates that a player cannot place a rally point because of environmental restrictions.")]
public readonly Translation PlaceRallyPointInvalid
Field Value
PlaceRallyPointNearbyEnemies
[TranslationData("Indicates that a player cannot place a rally point because there are enemies nearby.")]
public readonly Translation PlaceRallyPointNearbyEnemies
Field Value
RegionalBuildLimitReached
[TranslationData("Indicates that the maximum amount of buildables of the given type have already been built in the general area.", new string?[] { "Maximum amount", "Buildable type" })]
public readonly Translation<int, ShovelableInfo> RegionalBuildLimitReached
Field Value
ShovelableNotFriendly
[TranslationData("Indicates that a player cannot shovel up an enemy fob, emplacement or fortification.")]
public readonly Translation ShovelableNotFriendly
Field Value
ToastGainBuild
[TranslationData(IsPriorityTranslation = false)]
public Translation<float> ToastGainBuild
Field Value
ToastLoseBuild
[TranslationData(IsPriorityTranslation = false)]
public Translation<float> ToastLoseBuild
Field Value
TrapNotAllowed
[TranslationData("Indicates that a player isn't able to place traps in a FOB.")]
public readonly Translation TrapNotAllowed
Field Value
Properties
FileName
Name of the translation file without an extension.
protected override string FileName { get; }