Class PlacedAmmoBagComponent
public class PlacedAmmoBagComponent : MonoBehaviour, IAmmoStorage, IManualOnDestroy
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourPlacedAmmoBagComponent
- Implements
-
IManualOnDestroy
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.InstantiateAsync<T>(T, InstantiateParameters)Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.nameObject.hideFlags
Properties
AmmoCount
public float AmmoCount { get; }
Property Value
Icon
public WorldIconInfo? Icon { get; }
Property Value
Owner
public CSteamID Owner { get; }
Property Value
- CSteamID
Team
public Team Team { get; }
Property Value
Methods
Init(WarfarePlayer, IBuildable, float, Team, IServiceProvider)
public void Init(WarfarePlayer warfarePlayer, IBuildable buildable, float startingAmmo, Team team, IServiceProvider serviceProvider)
Parameters
warfarePlayerWarfarePlayerbuildableIBuildablestartingAmmofloatteamTeamserviceProviderIServiceProvider
ManualOnDestroy()
public void ManualOnDestroy()
SubtractAmmo(float)
public void SubtractAmmo(float ammoCount)
Parameters
ammoCountfloat
ToString()
Returns the name of the object.
public override string ToString()
Returns
- string
The name returned by ToString.