Class NullTeamManager
Team manager with no teams.
public class NullTeamManager : ITeamManager<Team>
- Inheritance
-
NullTeamManager
- Implements
- Inherited Members
Properties
AdminGroupId
The group admins can join when placing buildables or doing other duties where they shouldn't be in a group.
public CSteamID AdminGroupId { get; }
Property Value
- CSteamID
AllTeams
List of all teams currently active.
public IReadOnlyList<Team> AllTeams { get; }
Property Value
Configuration
Team manager extra configuration from config file.
public IConfiguration? Configuration { get; set; }
Property Value
Methods
BeginAsync(CancellationToken)
Activates the team manager. This happens just before the first phase is activated.
public UniTask BeginAsync(CancellationToken token = default)
Parameters
tokenCancellationToken
Returns
- UniTask
EndAsync(CancellationToken)
Deactivates the team manager.
public UniTask EndAsync(CancellationToken token = default)
Parameters
tokenCancellationToken
Returns
- UniTask
FindTeam(string?)
Find a team from a string value, such as from config.
public Team? FindTeam(string? teamSearch)
Parameters
teamSearchstringCan be (in order of priority) A faction name, a team ID, 'blufor', or 'opfor'.
Returns
GetSpawnPointWhenRespawningAtMain(IPlayer, Team, ZoneStore)
Gets the desired spawn point when a player needs to respawn at main base.
public Vector4? GetSpawnPointWhenRespawningAtMain(IPlayer player, Team team, ZoneStore globalZoneStore)
Parameters
Returns
- Vector4?
The spawn position as a UnityEngine.Vector4, where UnityEngine.Vector4.w is yaw rotation.
Remarks
The player may not have joined the server yet.
GetTeam(CSteamID)
Will return the default team if groupId doesn't correspond to a team, otherwise the "no team" default.
public Team GetTeam(CSteamID groupId)
Parameters
groupIdCSteamID
Returns
InitializeAsync(CancellationToken)
Used to initialize team info from the layout and map configuration.
public UniTask InitializeAsync(CancellationToken token = default)
Parameters
tokenCancellationToken
Returns
- UniTask
JoinTeamAsync(WarfarePlayer, Team, bool, CancellationToken)
Joins a player into a team if they're not already.
public UniTask JoinTeamAsync(WarfarePlayer player, Team team, bool wasByAdminCommand, CancellationToken token = default)
Parameters
playerWarfarePlayerteamTeamwasByAdminCommandbooltokenCancellationToken
Returns
- UniTask