Class CaptureUI
[UnturnedUI(BasePath = "Box")]
public class CaptureUI : UnturnedUI, IDisposable, IHudUIListener
- Inheritance
-
UnturnedUICaptureUI
- Implements
- Inherited Members
-
UnturnedUI.LoggerUnturnedUI.LoggerFactoryUnturnedUI.GetLogger()UnturnedUI.LoadFromConfig(IAssetContainer)UnturnedUI.LoadFromConfig(EffectAsset)UnturnedUI.AddData(IUnturnedUIData)UnturnedUI.GetData<TData>(CSteamID)UnturnedUI.EnumerateData()UnturnedUI.LateRegisterElement(UnturnedUIElement)UnturnedUI.SendToPlayer(SteamPlayer)UnturnedUI.SendToPlayer(Player)UnturnedUI.SendToPlayer(ITransportConnection)UnturnedUI.ClearFromPlayer(SteamPlayer)UnturnedUI.ClearFromPlayer(Player)UnturnedUI.ClearFromPlayer(ITransportConnection)UnturnedUI.SendToAllPlayers()UnturnedUI.ClearFromAllPlayers()UnturnedUI.Dispose()UnturnedUI.OnDisposing()UnturnedUI.HasAssetOrIdUnturnedUI.HasAssetUnturnedUI.IdUnturnedUI.GuidUnturnedUI.AssetUnturnedUI.IsReliableUnturnedUI.IsSendReliableUnturnedUI.HasElementsUnturnedUI.DebugLoggingUnturnedUI.ElementsUnturnedUI.HasDefaultNameUnturnedUI.NameUnturnedUI.Key
Constructors
CaptureUI(AssetConfiguration, ILoggerFactory, IPlayerService, WarfareModule, ITranslationService)
public CaptureUI(AssetConfiguration assetConfig, ILoggerFactory loggerFactory, IPlayerService playerService, WarfareModule module, ITranslationService translationService)
Parameters
assetConfigAssetConfigurationloggerFactoryILoggerFactoryplayerServiceIPlayerServicemoduleWarfareModuletranslationServiceITranslationService
Properties
CaptureProgress
public ImageProgressBar CaptureProgress { get; }
Property Value
Title
public UnturnedLabel Title { get; }
Property Value
- UnturnedLabel
Methods
Hide(WarfarePlayer?)
public void Hide(WarfarePlayer? player)
Parameters
playerWarfarePlayer
HideCaptureUI(WarfarePlayer)
public void HideCaptureUI(WarfarePlayer player)
Parameters
playerWarfarePlayer
HideCaptureUI(LanguageSet)
public void HideCaptureUI(LanguageSet set)
Parameters
setLanguageSet
Restore(WarfarePlayer?)
public void Restore(WarfarePlayer? player)
Parameters
playerWarfarePlayer
UpdateCaptureUI(WarfarePlayer, in CaptureUIState)
public void UpdateCaptureUI(WarfarePlayer player, in CaptureUIState state)
Parameters
playerWarfarePlayerstateCaptureUIState
UpdateCaptureUI(LanguageSet, in CaptureUIState)
public void UpdateCaptureUI(LanguageSet set, in CaptureUIState state)
Parameters
setLanguageSetstateCaptureUIState