Table of Contents

Class FobRecord

Namespace
Uncreated.Warfare.Models.Stats
Assembly
Uncreated.Warfare.dll
[Table("stats_fobs")]
public class FobRecord : InstigatedPlayerRecord
Inheritance
FobRecord
Inherited Members

Properties

AmmoCratesBuilt

public int AmmoCratesBuilt { get; set; }

Property Value

int

AmmoCratesDestroyed

public int AmmoCratesDestroyed { get; set; }

Property Value

int

AmmoLoaded

public int AmmoLoaded { get; set; }

Property Value

int

AmmoSpent

public int AmmoSpent { get; set; }

Property Value

int

BuildLoaded

public int BuildLoaded { get; set; }

Property Value

int

BuildSpent

public int BuildSpent { get; set; }

Property Value

int

BunkersBuilt

public int BunkersBuilt { get; set; }

Property Value

int

BunkersDestroyed

public int BunkersDestroyed { get; set; }

Property Value

int

DeploymentCount

Teleporting to FOB.

public int DeploymentCount { get; set; }

Property Value

int

DestroyedAt

[Column("DestroyedAtUTC")]
public DateTimeOffset? DestroyedAt { get; set; }

Property Value

DateTimeOffset?

DestroyedByRoundEnd

public bool DestroyedByRoundEnd { get; set; }

Property Value

bool

EmplacementPlayerKills

public int EmplacementPlayerKills { get; set; }

Property Value

int

EmplacementVehicleKills

public int EmplacementVehicleKills { get; set; }

Property Value

int

EmplacementsBuilt

public int EmplacementsBuilt { get; set; }

Property Value

int

EmplacementsDestroyed

public int EmplacementsDestroyed { get; set; }

Property Value

int

FobAngle

[NotMapped]
public Vector3 FobAngle { get; set; }

Property Value

Vector3

FobAngleX

public float FobAngleX { get; set; }

Property Value

float

FobAngleY

public float FobAngleY { get; set; }

Property Value

float

FobAngleZ

public float FobAngleZ { get; set; }

Property Value

float

FobName

[Required]
[StringLength(32)]
public string FobName { get; set; }

Property Value

string

FobType

public FobType FobType { get; set; }

Property Value

FobType

FortificationsBuilt

public int FortificationsBuilt { get; set; }

Property Value

int

FortificationsDestroyed

public int FortificationsDestroyed { get; set; }

Property Value

int

Items

public IList<FobItemRecord> Items { get; set; }

Property Value

IList<FobItemRecord>

PrimaryAsset

public UnturnedAssetReference? PrimaryAsset { get; set; }

Property Value

UnturnedAssetReference?

RepairStationsBuilt

public int RepairStationsBuilt { get; set; }

Property Value

int

RepairStationsDestroyed

public int RepairStationsDestroyed { get; set; }

Property Value

int

SecondaryAsset

public UnturnedAssetReference? SecondaryAsset { get; set; }

Property Value

UnturnedAssetReference?

Teamkilled

public bool Teamkilled { get; set; }

Property Value

bool

TeleportCount

Teleporting from FOB.

public int TeleportCount { get; set; }

Property Value

int