Table of Contents

Class PlayersTranslations

Namespace
Uncreated.Warfare.Players
Assembly
Uncreated.Warfare.dll
public sealed class PlayersTranslations : PropertiesTranslationCollection
Inheritance
PlayersTranslations
Inherited Members

Fields

AfkKickMessage

[TranslationData("Kick message used when a player hasn't moved for a long time (AFK).")]
public readonly Translation AfkKickMessage

Field Value

Translation

AfkKickWarning

[TranslationData("Chat message sent a minute before a player will be kicked for standing still for too long (being AFK).")]
public readonly Translation<TimeSpan> AfkKickWarning

Field Value

Translation<TimeSpan>

AntiMainCampWarning

[TranslationData("Gets sent to a player who is attempting to main camp the other team.")]
public readonly Translation AntiMainCampWarning

Field Value

Translation

ElectricalGridNotConnected

[TranslationData("Sent when a player tries to interact with a powered object or barricade that isn't in the zone rotation.")]
public readonly Translation ElectricalGridNotConnected

Field Value

Translation

EnteredEnemyTerritory

[TranslationData("Sent on a SEVERE toast when the player enters enemy territory.", new string?[] { "Seconds until death" })]
public readonly Translation<string> EnteredEnemyTerritory

Field Value

Translation<string>

InactivityWarning

[TranslationData("Sent 2 times before a player is kicked for inactivity.", new string?[] { "Time code" })]
public readonly Translation<string> InactivityWarning

Field Value

Translation<string>

InjuredUIGiveUp

[TranslationData("Sent on the injure UI telling the player how to give up")]
public readonly Translation InjuredUIGiveUp

Field Value

Translation

InjuredUIGiveUpChat

[TranslationData("Sent in chat to tell the player how to give up.")]
public readonly Translation InjuredUIGiveUpChat

Field Value

Translation

InjuredUIHeader

[TranslationData("Sent on the injure UI.")]
public readonly Translation InjuredUIHeader

Field Value

Translation

MarkerNotInSquad

[TranslationData("Sent when a player tries to point or mark while not a squad leader.")]
public readonly Translation MarkerNotInSquad

Field Value

Translation

MortarWarning

[TranslationData("Goes on the warning UI.")]
public readonly Translation MortarWarning

Field Value

Translation

NoCraftingBlueprint

[TranslationData("Sent when a player tries to craft a blacklisted blueprint.")]
public readonly Translation NoCraftingBlueprint

Field Value

Translation

NoLeavingGroup

[TranslationData("Sent when a player tries to manually leave their group.")]
public readonly Translation NoLeavingGroup

Field Value

Translation

NoPlacementOnVehicle

[TranslationData("Gets sent to a player who is trying to place a non-whitelisted barricade on a vehicle.", new string?[] { "Barricade being placed" })]
public readonly Translation<ItemBarricadeAsset> NoPlacementOnVehicle

Field Value

Translation<ItemBarricadeAsset>

NoRemovingClothing

[TranslationData("Tells the player that they can't remove clothes which have item storage.")]
public readonly Translation NoRemovingClothing

Field Value

Translation

NoStealingBatteries

[TranslationData("Sent when a player tries to steal a battery.")]
public readonly Translation NoStealingBatteries

Field Value

Translation

NullTransformKickMessage

[TranslationData("Kick message for a player that suffers from a rare bug which will cause GameObject.get_transform() to throw a NullReferenceException (not return null). They are kicked if this happens.", new string?[] { "Discord Join Code" })]
public readonly Translation<string> NullTransformKickMessage

Field Value

Translation<string>

ProhibitedEquipLauncherInVehicle

[TranslationData("Sent when a player tries to equip a rocket launcher in a vehicle.")]
public readonly Translation ProhibitedEquipLauncherInVehicle

Field Value

Translation

ProhibitedItemDrop

[TranslationData("Generic message sent when a player is dropping something in a place they shouldn't.", new string?[] { "Item being placed" })]
public readonly Translation<ItemAsset> ProhibitedItemDrop

Field Value

Translation<ItemAsset>

ProhibitedPlacement

[TranslationData("Generic message sent when a player is placing something in a place they shouldn't.", new string?[] { "Item being placed" })]
public readonly Translation<ItemAsset> ProhibitedPlacement

Field Value

Translation<ItemAsset>

ProhibitedSignEditing

[TranslationData("Sent when an unauthorized player attempts to edit a sign.")]
public readonly Translation ProhibitedSignEditing

Field Value

Translation

ProhibitedStoring

[TranslationData("Message sent when a player tries to place a non-whitelisted item in a storage inventory.", new string?[] { "Item being stored" })]
public readonly Translation<ItemAsset> ProhibitedStoring

Field Value

Translation<ItemAsset>

ReviveHealEnemies

[TranslationData("Sent when a player tries to revive an enemy.")]
public readonly Translation ReviveHealEnemies

Field Value

Translation

ReviveNotMedic

[TranslationData("Sent when a player tries to heal an injured player when they're not a medic.")]
public readonly Translation ReviveNotMedic

Field Value

Translation

StartedNitroBoosting

[TranslationData("Tells the player that the game detected they have started nitro boosting.")]
public readonly Translation StartedNitroBoosting

Field Value

Translation

StoppedNitroBoosting

[TranslationData("Tells the player that the game detected they have stopped nitro boosting.")]
public readonly Translation StoppedNitroBoosting

Field Value

Translation

UnlockVehicleNotAllowed

[TranslationData("Tells the player that they can't unlock vehicles from the vehicle bay.")]
public readonly Translation UnlockVehicleNotAllowed

Field Value

Translation

VehicleTooHigh

[TranslationData("Sent when a player tries to exit an air vehicle from a significant height.")]
public readonly Translation VehicleTooHigh

Field Value

Translation

XPUIDivision

[TranslationData("Shows above the XP UI when divisions are enabled.", new string?[] { "Branch (Division) the player is a part of." })]
public readonly Translation<Branch> XPUIDivision

Field Value

Translation<Branch>

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string