Class BinaryPlayerSave
public class BinaryPlayerSave : ISaveableState
- Inheritance
-
BinaryPlayerSave
- Implements
- Inherited Members
Properties
HasQueueSkip
public bool HasQueueSkip { get; set; }
Property Value
HasSeenVoiceChatNotice
public bool HasSeenVoiceChatNotice { get; set; }
Property Value
IMGUI
public bool IMGUI { get; set; }
Property Value
IsFirstLife
If the player has not died yet during this layout.
public bool IsFirstLife { get; set; }
Property Value
IsNerd
public bool IsNerd { get; set; }
Property Value
KitId
public uint KitId { get; set; }
Property Value
LastGameId
public ulong LastGameId { get; set; }
Property Value
MainCampTime
The amount of time a player was main camping when they disconnected.
public DateTime MainCampTime { get; set; }
Property Value
NeedsNewKitOnSpawn
public bool NeedsNewKitOnSpawn { get; set; }
Property Value
ShouldRespawnOnJoin
public bool ShouldRespawnOnJoin { get; set; }
Property Value
SquadTeamIdentificationNumber
public byte SquadTeamIdentificationNumber { get; set; }
Property Value
Steam64
public CSteamID Steam64 { get; }
Property Value
- CSteamID
TeamId
public ulong TeamId { get; set; }
Property Value
TrackQuests
If quests (mainly daily quests) are auto-tracked.
public bool TrackQuests { get; set; }
Property Value
WasKitLowAmmo
public bool WasKitLowAmmo { get; set; }
Property Value
WasNitroBoosting
public bool WasNitroBoosting { get; set; }
Property Value
WasReadFromFile
If this save has been read from or written to a file.
public bool WasReadFromFile { get; }
Property Value
Methods
GetPlayerSaveFilePath(CSteamID)
public static string GetPlayerSaveFilePath(CSteamID steam64)
Parameters
steam64CSteamID
Returns
Load()
public void Load()
ResetOnGameStart()
public void ResetOnGameStart()
Save()
public void Save()