Class TipService
- Namespace
- Uncreated.Warfare.Players.UI
- Assembly
- Uncreated.Warfare.dll
public class TipService : ILayoutHostedService, IEventListener<PlayerLeft>
- Inheritance
-
TipService
- Implements
-
- Inherited Members
-
Constructors
TipService(TranslationInjection<TipTranslations>)
public TipService(TranslationInjection<TipTranslations> translations)
Parameters
translations TranslationInjection<TipTranslations>
Properties
Translations
public TipTranslations Translations { get; }
Property Value
- TipTranslations
Methods
TryGiveTip(WarfarePlayer, int, Translation)
public void TryGiveTip(WarfarePlayer player, int cooldown, Translation translation)
Parameters
player WarfarePlayer
cooldown int
translation Translation
TryGiveTip<T>(WarfarePlayer, int, Translation<T>, T)
public void TryGiveTip<T>(WarfarePlayer player, int cooldown, Translation<T> translation, T arg)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T>
arg T
Type Parameters
T
TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10)
public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8
arg9 T9
arg10 T10
Type Parameters
T1
T2
T3
T4
T5
T6
T7
T8
T9
T10
TryGiveTip<T1, T2>(WarfarePlayer, int, Translation<T1, T2>, T1, T2)
public void TryGiveTip<T1, T2>(WarfarePlayer player, int cooldown, Translation<T1, T2> translation, T1 arg1, T2 arg2)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2>
arg1 T1
arg2 T2
Type Parameters
T1
T2
TryGiveTip<T1, T2, T3>(WarfarePlayer, int, Translation<T1, T2, T3>, T1, T2, T3)
public void TryGiveTip<T1, T2, T3>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3> translation, T1 arg1, T2 arg2, T3 arg3)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3>
arg1 T1
arg2 T2
arg3 T3
Type Parameters
T1
T2
T3
TryGiveTip<T1, T2, T3, T4>(WarfarePlayer, int, Translation<T1, T2, T3, T4>, T1, T2, T3, T4)
public void TryGiveTip<T1, T2, T3, T4>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
Type Parameters
T1
T2
T3
T4
TryGiveTip<T1, T2, T3, T4, T5>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5>, T1, T2, T3, T4, T5)
public void TryGiveTip<T1, T2, T3, T4, T5>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
Type Parameters
T1
T2
T3
T4
T5
TryGiveTip<T1, T2, T3, T4, T5, T6>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6>, T1, T2, T3, T4, T5, T6)
public void TryGiveTip<T1, T2, T3, T4, T5, T6>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
Type Parameters
T1
T2
T3
T4
T5
T6
TryGiveTip<T1, T2, T3, T4, T5, T6, T7>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7>, T1, T2, T3, T4, T5, T6, T7)
public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
Type Parameters
T1
T2
T3
T4
T5
T6
T7
TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8>, T1, T2, T3, T4, T5, T6, T7, T8)
public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8
Type Parameters
T1
T2
T3
T4
T5
T6
T7
T8
TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9>, T1, T2, T3, T4, T5, T6, T7, T8, T9)
public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9)
Parameters
player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8
arg9 T9
Type Parameters
T1
T2
T3
T4
T5
T6
T7
T8
T9