Table of Contents

Class TipService

Namespace
Uncreated.Warfare.Players.UI
Assembly
Uncreated.Warfare.dll
public class TipService : ILayoutHostedService, IEventListener<PlayerLeft>
Inheritance
TipService
Implements
Inherited Members

Constructors

TipService(TranslationInjection<TipTranslations>)

public TipService(TranslationInjection<TipTranslations> translations)

Parameters

translations TranslationInjection<TipTranslations>

Properties

Translations

public TipTranslations Translations { get; }

Property Value

TipTranslations

Methods

TryGiveTip(WarfarePlayer, int, Translation)

public void TryGiveTip(WarfarePlayer player, int cooldown, Translation translation)

Parameters

player WarfarePlayer
cooldown int
translation Translation

TryGiveTip<T>(WarfarePlayer, int, Translation<T>, T)

public void TryGiveTip<T>(WarfarePlayer player, int cooldown, Translation<T> translation, T arg)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T>
arg T

Type Parameters

T

TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10)

public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8
arg9 T9
arg10 T10

Type Parameters

T1
T2
T3
T4
T5
T6
T7
T8
T9
T10

TryGiveTip<T1, T2>(WarfarePlayer, int, Translation<T1, T2>, T1, T2)

public void TryGiveTip<T1, T2>(WarfarePlayer player, int cooldown, Translation<T1, T2> translation, T1 arg1, T2 arg2)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2>
arg1 T1
arg2 T2

Type Parameters

T1
T2

TryGiveTip<T1, T2, T3>(WarfarePlayer, int, Translation<T1, T2, T3>, T1, T2, T3)

public void TryGiveTip<T1, T2, T3>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3> translation, T1 arg1, T2 arg2, T3 arg3)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3>
arg1 T1
arg2 T2
arg3 T3

Type Parameters

T1
T2
T3

TryGiveTip<T1, T2, T3, T4>(WarfarePlayer, int, Translation<T1, T2, T3, T4>, T1, T2, T3, T4)

public void TryGiveTip<T1, T2, T3, T4>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4>
arg1 T1
arg2 T2
arg3 T3
arg4 T4

Type Parameters

T1
T2
T3
T4

TryGiveTip<T1, T2, T3, T4, T5>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5>, T1, T2, T3, T4, T5)

public void TryGiveTip<T1, T2, T3, T4, T5>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5

Type Parameters

T1
T2
T3
T4
T5

TryGiveTip<T1, T2, T3, T4, T5, T6>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6>, T1, T2, T3, T4, T5, T6)

public void TryGiveTip<T1, T2, T3, T4, T5, T6>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6

Type Parameters

T1
T2
T3
T4
T5
T6

TryGiveTip<T1, T2, T3, T4, T5, T6, T7>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7>, T1, T2, T3, T4, T5, T6, T7)

public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7

Type Parameters

T1
T2
T3
T4
T5
T6
T7

TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8>, T1, T2, T3, T4, T5, T6, T7, T8)

public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8

Type Parameters

T1
T2
T3
T4
T5
T6
T7
T8

TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9>(WarfarePlayer, int, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9>, T1, T2, T3, T4, T5, T6, T7, T8, T9)

public void TryGiveTip<T1, T2, T3, T4, T5, T6, T7, T8, T9>(WarfarePlayer player, int cooldown, Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9> translation, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9)

Parameters

player WarfarePlayer
cooldown int
translation Translation<T1, T2, T3, T4, T5, T6, T7, T8, T9>
arg1 T1
arg2 T2
arg3 T3
arg4 T4
arg5 T5
arg6 T6
arg7 T7
arg8 T8
arg9 T9

Type Parameters

T1
T2
T3
T4
T5
T6
T7
T8
T9