Table of Contents

Interface IAttachedProximity

Namespace
Uncreated.Warfare.Proximity
Assembly
Uncreated.Warfare.dll

Defines a proximity attached to a UnityEngine.Transform.

public interface IAttachedProximity : IProximity, IShapeVolume, ICloneable
Inherited Members
IShapeVolume.containsPoint(Vector3)
IShapeVolume.worldBounds
IShapeVolume.internalVolume
IShapeVolume.surfaceArea
Extension Methods

Properties

AttachmentRoot

The transform this proximity is attached to.

Transform? AttachmentRoot { get; }

Property Value

Transform