Class KitSignTranslations
public class KitSignTranslations : PropertiesTranslationCollection
- Inheritance
-
KitSignTranslations
- Inherited Members
Fields
KitAlreadyTakenBySquadMember
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitAlreadyTakenBySquadMember
Field Value
KitAvailable
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitAvailable
Field Value
KitAvailableUnlimited
[TranslationData("Shown on a kit sign when there is no limit to how many other players can be using the kit.")]
public readonly Translation KitAvailableUnlimited
Field Value
KitCreditCost
[TranslationData("Shown on a kit sign when the player has not purchased the kit with credits.", IsPriorityTranslation = false)]
public readonly Translation<int> KitCreditCost
Field Value
KitCurrentlyUsing
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitCurrentlyUsing
Field Value
KitExclusive
[TranslationData("Shown on a kit sign when a kit is unable to be given access through normal means. Usually this is for event kits.")]
public readonly Translation KitExclusive
Field Value
KitFree
[TranslationData("Shown on a kit sign when a kit is available without purchase (in-game or monetary).")]
public readonly Translation KitFree
Field Value
KitLoadoutSetup
[TranslationData("Shown on a loadout or kit sign when it's locked by the admins while it's being worked on.")]
public readonly Translation KitLoadoutSetup
Field Value
KitLoadoutUpgrade
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitLoadoutUpgrade
Field Value
KitNitroBoostNotOwned
[TranslationData("Shown on a kit sign when a kit requires nitro boosting and the person looking at the sign is not boosting.")]
public readonly Translation KitNitroBoostNotOwned
Field Value
KitNitroBoostOwned
[TranslationData("Shown on a kit sign when a kit requires nitro boosting and the person looking at the sign is boosting.")]
public readonly Translation KitNitroBoostOwned
Field Value
KitNotEnoughPlayersInSquad
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation<int, int> KitNotEnoughPlayersInSquad
Field Value
KitPremiumCost
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation<decimal> KitPremiumCost
Field Value
KitPremiumOwned
[TranslationData("Shown on a kit sign when the player has purchased the kit (with real money).")]
public readonly Translation KitPremiumOwned
Field Value
KitPublicOwned
[TranslationData("Shown on a kit sign when the player has purchased the kit (with credits).")]
public readonly Translation KitPublicOwned
Field Value
KitRequiredQuest
[TranslationData("Shown on a kit sign when the player needs to complete a quest to access it.", Parameters = new string?[] { "Quest", "Color depending on whether the player has completed the quest." })]
public readonly Translation<QuestAsset, Color> KitRequiredQuest
Field Value
- Translation<QuestAsset, Color>
KitRequiredQuestsComplete
[TranslationData("Shown on a kit sign when the player has completed all required quests to unlock the kit.")]
public readonly Translation KitRequiredQuestsComplete
Field Value
KitRequiredQuestsMultiple
[TranslationData("Shown on a kit sign when the player needs to complete multiple quests to access it.", Parameters = new string?[] { "Number of quests needed.", "Color depending on whether the player has completed the quest(s).", "s if {0} != 1" })]
public readonly Translation<int, Color> KitRequiredQuestsMultiple
Field Value
- Translation<int, Color>
KitRequiredRank
[TranslationData("Shown on a kit sign when the player isn't high enough rank to access it.", Parameters = new string?[] { "Rank", "Color depending on player's current rank." })]
public readonly Translation<WarfareRank, Color> KitRequiredRank
Field Value
- Translation<WarfareRank, Color>
KitRequiresJoinSquad
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitRequiresJoinSquad
Field Value
KitRequiresSquadLeader
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation KitRequiresSquadLeader
Field Value
KitTeamClassLimitReached
[TranslationData(IsPriorityTranslation = false)]
public readonly Translation<int, int> KitTeamClassLimitReached
Field Value
LoadoutLetter
[TranslationData("Shown on a used loadout sign so players can see what loadout letter each kit is.", new string?[] { "The letter of the loadout sign." })]
public readonly Translation<string> LoadoutLetter
Field Value
LoadoutNumber
[TranslationData("Shown on an unused loadout sign.", new string?[] { "The number of the loadout sign." })]
public readonly Translation<int> LoadoutNumber
Field Value
Properties
FileName
Name of the translation file without an extension.
protected override string FileName { get; }