Table of Contents

Class SquadMenuUI.SquadMenuElement

Namespace
Uncreated.Warfare.Squads.UI
Assembly
Uncreated.Warfare.dll
public class SquadMenuUI.SquadMenuElement : PatternRoot, IElement
Inheritance
PatternRoot<UnturnedUIElement>
PatternRoot
SquadMenuUI.SquadMenuElement
Implements
IElement
Inherited Members
PatternRoot<UnturnedUIElement>.ToString()
PatternRoot<UnturnedUIElement>.GetHashCode()
PatternRoot<UnturnedUIElement>.Root

Properties

LockIcon

[Pattern("Lock")]
public UnturnedUIElement LockIcon { get; set; }

Property Value

UnturnedUIElement

MemberCount

[Pattern("MemberCount")]
public UnturnedLabel MemberCount { get; set; }

Property Value

UnturnedLabel

MemberNames

[ArrayPattern(1, To = 6)]
[Pattern("SquadMember_{0}")]
public UnturnedLabel[] MemberNames { get; set; }

Property Value

UnturnedLabel[]

SquadJoinLeaveButton

[Pattern("SquadMenuHUD_JoinLeaveButton_{0}", PresetPaths = new string?[] { "./Label", "./ButtonState" })]
public LabeledStateButton SquadJoinLeaveButton { get; set; }

Property Value

LabeledStateButton

SquadName

[Pattern("Name")]
public UnturnedLabel SquadName { get; set; }

Property Value

UnturnedLabel

SquadNumber

[Pattern("Number")]
public UnturnedLabel SquadNumber { get; set; }

Property Value

UnturnedLabel