- Namespace
- Uncreated.Warfare.Squads.UI
- Assembly
- Uncreated.Warfare.dll
public class SquadMenuUI.SquadMenuElement : PatternRoot, IElement
- Inheritance
-
PatternRoot<UnturnedUIElement>
PatternRoot
SquadMenuUI.SquadMenuElement
- Implements
-
IElement
- Inherited Members
-
PatternRoot<UnturnedUIElement>.ToString()
PatternRoot<UnturnedUIElement>.GetHashCode()
PatternRoot<UnturnedUIElement>.Root
Properties
[Pattern("Lock")]
public UnturnedUIElement LockIcon { get; set; }
Property Value
- UnturnedUIElement
[Pattern("MemberCount")]
public UnturnedLabel MemberCount { get; set; }
Property Value
- UnturnedLabel
[ArrayPattern(1, To = 6)]
[Pattern("SquadMember_{0}")]
public UnturnedLabel[] MemberNames { get; set; }
Property Value
- UnturnedLabel[]
[Pattern("SquadMenuHUD_JoinLeaveButton_{0}", PresetPaths = new string?[] { "./Label", "./ButtonState" })]
public LabeledStateButton SquadJoinLeaveButton { get; set; }
Property Value
- LabeledStateButton
[Pattern("Name")]
public UnturnedLabel SquadName { get; set; }
Property Value
- UnturnedLabel
[Pattern("Number")]
public UnturnedLabel SquadNumber { get; set; }
Property Value
- UnturnedLabel