Namespace Uncreated.Warfare.Util.Timing
Classes
- TimerLoopTickerFactory
Creates TimerLoopTicker<TState>'s.
- TimerLoopTicker<TState>
Uses a system Timer.
- UnityLoopTickerFactory
Creates UnityLoopTicker<TState>'s.
- UnityLoopTicker<TState>
Uses a Unity Coroutine(TimeSpan) with the SDG.Framework.Utilities.TimeUtility singleton.
Structs
- FrameHandle
Allows capturing the current frame and later checking if something happened in the same frame.
Interfaces
- ILoopTickerFactory
Creates ILoopTicker's.
Delegates
- TickerCallback<TTicker>
Handles a ILoopTicker going off.