Table of Contents

Class KitCommandTranslations

Namespace
Uncreated.Warfare.Commands
Assembly
Uncreated.Warfare.dll
public sealed class KitCommandTranslations : PropertiesTranslationCollection
Inheritance
KitCommandTranslations
Inherited Members

Fields

ClassNotFound

[TranslationData("Sent to a player when they try to create a kit with an unknown class type.", IsPriorityTranslation = false)]
public readonly Translation<string> ClassNotFound

Field Value

Translation<string>

DMLoadoutUnlocked

[TranslationData("Sent to a player after their loadout is finished being made by staff.")]
public readonly Translation<Kit> DMLoadoutUnlocked

Field Value

Translation<Kit>

DoesNotNeedLock

[TranslationData("Sent if an admin tries to lock a kit that is already locked.", new string?[] { "The name of the kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit> DoesNotNeedLock

Field Value

Translation<Kit>

DoesNotNeedUnlock

[TranslationData("Sent if an admin tries to unlock a kit that isn't locked.", new string?[] { "The name of the kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit> DoesNotNeedUnlock

Field Value

Translation<Kit>

DoesNotNeedUpgrade

[TranslationData("Sent if a player tries to upgrade their loadout but they it's already up to date.", new string?[] { "The name of the kit they're trying to upgrade" })]
public readonly Translation<Kit> DoesNotNeedUpgrade

Field Value

Translation<Kit>

FactionNotFound

[TranslationData("Sent to a player when they try to create a kit with a faction that isn't in our database.", IsPriorityTranslation = false)]
public readonly Translation<string> FactionNotFound

Field Value

Translation<string>

KitAccessGiven

[TranslationData("Sent to a player when they give another player access to a kit.", IsPriorityTranslation = false)]
public readonly Translation<IPlayer, IPlayer, Kit> KitAccessGiven

Field Value

Translation<IPlayer, IPlayer, Kit>

KitAccessGivenDm

[TranslationData("Sent to a player when they're granted access to a kit.")]
public readonly Translation<Kit> KitAccessGivenDm

Field Value

Translation<Kit>

KitAccessRevoked

[TranslationData("Sent to a player when they remove another player's access to a kit.", IsPriorityTranslation = false)]
public readonly Translation<IPlayer, IPlayer, Kit> KitAccessRevoked

Field Value

Translation<IPlayer, IPlayer, Kit>

KitAccessRevokedDm

[TranslationData("Sent to a player when they lose access to a kit.")]
public readonly Translation<Kit> KitAccessRevokedDm

Field Value

Translation<Kit>

KitAlreadyHasAccess

[TranslationData("Sent to a player when they try to give a player access to a kit that already has access.", IsPriorityTranslation = false)]
public readonly Translation<IPlayer, Kit> KitAlreadyHasAccess

Field Value

Translation<IPlayer, Kit>

KitAlreadyMissingAccess

[TranslationData("Sent to a player when they try to take a player's access to a kit that already doesn't have access.", IsPriorityTranslation = false)]
public readonly Translation<IPlayer, Kit> KitAlreadyMissingAccess

Field Value

Translation<IPlayer, Kit>

KitCancelDelete

[TranslationData("Sent when the player doesn't /confirm in time for deleting a kit.", IsPriorityTranslation = false)]
public readonly Translation KitCancelDelete

Field Value

Translation

KitCancelOverride

[TranslationData("Sent when the player doesn't /confirm in time for overwriting kit items.", IsPriorityTranslation = false)]
public readonly Translation KitCancelOverride

Field Value

Translation

KitConfirmDelete

[TranslationData("Sent when the player tries deleting kit with /kit delete <name>. They must /confirm first.", new string?[] { "Deleting Kit", "Deleting Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit, Kit> KitConfirmDelete

Field Value

Translation<Kit, Kit>

KitConfirmOverride

[TranslationData("Sent when the player tries overwriting the items in a kit with /kit create <name>. They must /confirm first.", new string?[] { "Overwritten Kit", "Overwritten Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit, Kit> KitConfirmOverride

Field Value

Translation<Kit, Kit>

KitCopied

[TranslationData("Sent when the player copies a kit with /kit copyfrom <source> <name>", new string?[] { "Source Kit", "New Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit, Kit> KitCopied

Field Value

Translation<Kit, Kit>

KitCopyNonLoadoutToLoadout

[TranslationData("Sent when the player tried to copy a kit that isn't a loadout to a kit with a loadout-style name.", new string?[] { "Source Kit", "New Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit, string> KitCopyNonLoadoutToLoadout

Field Value

Translation<Kit, string>

KitCreated

[TranslationData("Sent when the player creates a new kit with /kit create <name>", new string?[] { "New Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit> KitCreated

Field Value

Translation<Kit>

KitDeleted

[TranslationData("Sent when the player deletes a kit with /kit delete <name>", IsPriorityTranslation = false)]
public readonly Translation<Kit> KitDeleted

Field Value

Translation<Kit>

KitFavoriteAlreadyFavorited

[TranslationData("Sent to a player when they try to favorite a kit they already have favorited.")]
public readonly Translation<Kit> KitFavoriteAlreadyFavorited

Field Value

Translation<Kit>

KitFavoriteAlreadyUnfavorited

[TranslationData("Sent to a player when they try to unfavorite a kit they don't have favorited.")]
public readonly Translation<Kit> KitFavoriteAlreadyUnfavorited

Field Value

Translation<Kit>

KitFavorited

[TranslationData("Sent to a player after they add a kit to their favorites.")]
public readonly Translation<Kit> KitFavorited

Field Value

Translation<Kit>

KitGiveSuccess

[TranslationData("Sent when the player gives themselves a kit via command.", new string?[] { "The Kit that was given" }, IsPriorityTranslation = false)]
public readonly Translation<Kit> KitGiveSuccess

Field Value

Translation<Kit>

KitGiveSuccessToPlayer

[TranslationData("Sent when the player gives someone a kit via command.", new string?[] { "The Kit that was given", "The player that received the kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit, IPlayer> KitGiveSuccessToPlayer

Field Value

Translation<Kit, IPlayer>

KitHotkeyAlreadyBound

[TranslationData("Sent to a player when they try to unbind a hotkey that isn't bound.")]
public readonly Translation<byte, Kit> KitHotkeyAlreadyBound

Field Value

Translation<byte, Kit>

KitHotkeyBinded

[TranslationData("Sent to a player when they bind a hotkey to an item in their kit.")]
public readonly Translation<ItemAsset, byte, Kit> KitHotkeyBinded

Field Value

Translation<ItemAsset, byte, Kit>

KitHotkeyInvalidSlot

[TranslationData("Sent to a player when they try to bind a hotkey to an invalid number.")]
public readonly Translation KitHotkeyInvalidSlot

Field Value

Translation

KitHotkeyNoKit

[TranslationData("Sent to a player when they try to bind a hotkey without a kit equipped.")]
public readonly Translation KitHotkeyNoKit

Field Value

Translation

KitHotkeyNotFound

[TranslationData("Sent to a player when they try to unbind a hotkey that isn't bound.")]
public readonly Translation<byte, Kit> KitHotkeyNotFound

Field Value

Translation<byte, Kit>

KitHotkeyNotHoldingItem

[TranslationData("Sent to a player when they try to bind a hotkey without holding an item.")]
public readonly Translation KitHotkeyNotHoldingItem

Field Value

Translation

KitHotkeyNotHoldingValidItem

[TranslationData("Sent to a player when they try to bind a hotkey without holding an item from their kit.")]
public readonly Translation<ItemAsset> KitHotkeyNotHoldingValidItem

Field Value

Translation<ItemAsset>

KitHotkeyUnbound

[TranslationData("Sent to a player when they unbind a hotkey to an item in their kit.")]
public readonly Translation<byte, Kit> KitHotkeyUnbound

Field Value

Translation<byte, Kit>

KitInvalidPropertyValue

[TranslationData("Sent to a player when they try to change a kit property but the value they enter can't be parsed.", IsPriorityTranslation = false)]
public readonly Translation<string, Type, string> KitInvalidPropertyValue

Field Value

Translation<string, Type, string>

KitInvalidSkillset

[TranslationData("Sent when the caller doesn't enter a valid integer for level.", new string?[] { "Skill name", "Max level" }, IsPriorityTranslation = false)]
public readonly Translation<string> KitInvalidSkillset

Field Value

Translation<string>

KitInvalidSkillsetLevel

[TranslationData("Sent when the caller doesn't enter a valid integer for level.", new string?[] { "Skill name", "Max level" }, IsPriorityTranslation = false)]
public readonly Translation<string, int> KitInvalidSkillsetLevel

Field Value

Translation<string, int>

KitLanguageNotFound

[TranslationData("Sent to a player when they try to set the sign text of a kit to a language not in our database.", IsPriorityTranslation = false)]
public readonly Translation<string> KitLanguageNotFound

Field Value

Translation<string>

KitLayoutNoKit

[TranslationData("Sent to a player when they try to save a layout without a kit equipped.")]
public readonly Translation KitLayoutNoKit

Field Value

Translation

KitLayoutReset

[TranslationData("Sent to a player when they reset their kit's custom layout (where their items go).")]
public readonly Translation<Kit> KitLayoutReset

Field Value

Translation<Kit>

KitLayoutSaved

[TranslationData("Sent to a player when they save a custom layout (where their items go) for their kit.")]
public readonly Translation<Kit> KitLayoutSaved

Field Value

Translation<Kit>

KitLoadoutIdBadFormat

[TranslationData("Sent to a player when they try to use an invalid loadout ID as a kit ID argument.", IsPriorityTranslation = false)]
public readonly Translation KitLoadoutIdBadFormat

Field Value

Translation

KitLocked

[TranslationData("Sent to a player after they disable a normal kit or lock a loadout.", IsPriorityTranslation = false)]
public readonly Translation<Kit> KitLocked

Field Value

Translation<Kit>

KitNameTaken

[TranslationData("Sent to a player when they try to create or rename a kit and the ID is already taken.", IsPriorityTranslation = false)]
public readonly Translation<string> KitNameTaken

Field Value

Translation<string>

KitNotFound

[TranslationData("Sent to a player when they try to use a kit ID as an argument but it doesn't exist.")]
public readonly Translation<string> KitNotFound

Field Value

Translation<string>

KitOperationNoTarget

[TranslationData("Sent when a player tries to give themselves or someone else a kit but isn't looking at a sign.")]
public readonly Translation KitOperationNoTarget

Field Value

Translation

KitOverwrote

[TranslationData("Sent when the player overwrites the items in a kit with /kit create <name>", new string?[] { "Overwritten Kit" }, IsPriorityTranslation = false)]
public readonly Translation<Kit> KitOverwrote

Field Value

Translation<Kit>

KitPropertyNotFound

[TranslationData("Sent to a player when they try to change a kit property that doesn't exist.", IsPriorityTranslation = false)]
public readonly Translation<string> KitPropertyNotFound

Field Value

Translation<string>

KitPropertyProtected

[TranslationData("Sent to a player when they try to change a kit property that can't be changed.", IsPriorityTranslation = false)]
public readonly Translation<string> KitPropertyProtected

Field Value

Translation<string>

KitPropertySet

[TranslationData("Sent to a player when they set a generic property of a kit.", IsPriorityTranslation = false)]
public readonly Translation<string, Kit, string> KitPropertySet

Field Value

Translation<string, Kit, string>

KitRenameFilterVoilation

[TranslationData("Sent to a player when they try to rename their loadout and the name is a violation of the chat filter.")]
public readonly Translation<string> KitRenameFilterVoilation

Field Value

Translation<string>

KitRenameNoAccess

[TranslationData("Sent to a player when they try to rename a kit that hasn't been upgraded or is still being upgraded.")]
public readonly Translation<Kit> KitRenameNoAccess

Field Value

Translation<Kit>

KitRenameNotLoadout

[TranslationData("Sent to a player when they try to rename a kit that isn't their loadout.")]
public readonly Translation<Kit> KitRenameNotLoadout

Field Value

Translation<Kit>

KitRenamed

[TranslationData("Sent to a player after change their loadout's display name.")]
public readonly Translation<string, string, string> KitRenamed

Field Value

Translation<string, string, string>

KitSearchResults

[TranslationData("Response to /kit search with a list of results.")]
public readonly Translation<string> KitSearchResults

Field Value

Translation<string>

KitSkillsetAdded

[TranslationData("Sent when a skillset is added.", new string?[] { "Skill set", "Kit target" }, IsPriorityTranslation = false)]
public readonly Translation<Skillset, Kit> KitSkillsetAdded

Field Value

Translation<Skillset, Kit>

KitSkillsetNotFound

[TranslationData("Sent when the skillset requested to be removed isn't present.", new string?[] { "Skill set" }, IsPriorityTranslation = false)]
public readonly Translation<Skillset, Kit> KitSkillsetNotFound

Field Value

Translation<Skillset, Kit>

KitSkillsetRemoved

[TranslationData("Sent when a skillset is removed.", new string?[] { "Skill set", "Kit target" }, IsPriorityTranslation = false)]
public readonly Translation<Skillset, Kit> KitSkillsetRemoved

Field Value

Translation<Skillset, Kit>

KitUnfavorited

[TranslationData("Sent to a player after they remove a kit from their favorites.")]
public readonly Translation<Kit> KitUnfavorited

Field Value

Translation<Kit>

KitUnlocked

[TranslationData("Sent to a player after they enable a normal kit or unlock a loadout.", IsPriorityTranslation = false)]
public readonly Translation<Kit> KitUnlocked

Field Value

Translation<Kit>

KitUpgraded

[TranslationData("Sent to a player after they update the season of a normal kit.", IsPriorityTranslation = false)]
public readonly Translation<Kit> KitUpgraded

Field Value

Translation<Kit>

LoadoutCreated

[TranslationData("Sent to a player after they start creating a new loadout.", IsPriorityTranslation = false)]
public readonly Translation<Class, IPlayer, IPlayer, Kit> LoadoutCreated

Field Value

Translation<Class, IPlayer, IPlayer, Kit>

LoadoutUpgraded

[TranslationData("Sent to a player after they start upgrading a loadout.", IsPriorityTranslation = false)]
public readonly Translation<Kit, Class> LoadoutUpgraded

Field Value

Translation<Kit, Class>

RequestDefaultLoadoutGiven

[TranslationData("Sent when a player requests the default loadout for a given class.", new string?[] { "The class of the loadout they requested" }, IsPriorityTranslation = false)]
public readonly Translation<Class> RequestDefaultLoadoutGiven

Field Value

Translation<Class>

TypeNotFound

[TranslationData("Sent to a player when they try to create a kit with an kit type.", IsPriorityTranslation = false)]
public readonly Translation<string> TypeNotFound

Field Value

Translation<string>

Properties

FileName

Name of the translation file without an extension.

protected override string FileName { get; }

Property Value

string