Table of Contents

Struct Skillset

Namespace
Uncreated.Warfare.Players.Skillsets
Assembly
Uncreated.Warfare.dll
[JsonConverter(typeof(SkillsetConverter))]
public readonly struct Skillset : IEquatable<Skillset>, ITranslationArgument
Implements
Inherited Members
Extension Methods

Constructors

Skillset(EPlayerDefense, byte)

public Skillset(EPlayerDefense skill, byte level)

Parameters

skill EPlayerDefense
level byte

Skillset(EPlayerOffense, byte)

public Skillset(EPlayerOffense skill, byte level)

Parameters

skill EPlayerOffense
level byte

Skillset(EPlayerSupport, byte)

public Skillset(EPlayerSupport skill, byte level)

Parameters

skill EPlayerSupport
level byte

Fields

DefaultSkillsets

public static readonly Skillset[] DefaultSkillsets

Field Value

Skillset[]

FormatNoLevel

public static readonly SpecialFormat FormatNoLevel

Field Value

SpecialFormat

Level

public readonly byte Level

Field Value

byte

SkillIndex

public readonly byte SkillIndex

Field Value

byte

SkillSqlEnumType

public static readonly string SkillSqlEnumType

Field Value

string

Speciality

public readonly EPlayerSpeciality Speciality

Field Value

EPlayerSpeciality

Properties

Defense

public EPlayerDefense Defense { get; }

Property Value

EPlayerDefense

Offense

public EPlayerOffense Offense { get; }

Property Value

EPlayerOffense

SpecialityIndex

public byte SpecialityIndex { get; }

Property Value

byte

Support

public EPlayerSupport Support { get; }

Property Value

EPlayerSupport

Methods

Equals(object?)

Indicates whether this instance and a specified object are equal.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

Equals(Skillset)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(Skillset other)

Parameters

other Skillset

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

GetSkillsetFromEnglishName(string, out EPlayerSpeciality)

public static int GetSkillsetFromEnglishName(string name, out EPlayerSpeciality speciality)

Parameters

name string
speciality EPlayerSpeciality

Returns

int

-1 if parse failure.

Read(ByteReader)

public static Skillset Read(ByteReader reader)

Parameters

reader ByteReader

Returns

Skillset

Read(ref Utf8JsonReader)

public static Skillset Read(ref Utf8JsonReader reader)

Parameters

reader Utf8JsonReader

Returns

Skillset

ServerSet(WarfarePlayer)

public void ServerSet(WarfarePlayer player)

Parameters

player WarfarePlayer

ToString()

Returns the fully qualified type name of this instance.

public override string ToString()

Returns

string

The fully qualified type name.

TypeEquals(in Skillset)

public bool TypeEquals(in Skillset skillset)

Parameters

skillset Skillset

Returns

bool

Write(ByteWriter, Skillset)

public static void Write(ByteWriter writer, Skillset skillset)

Parameters

writer ByteWriter
skillset Skillset

Write(Utf8JsonWriter, in Skillset)

public static void Write(Utf8JsonWriter writer, in Skillset skillset)

Parameters

writer Utf8JsonWriter
skillset Skillset

Operators

operator ==(Skillset, Skillset)

public static bool operator ==(Skillset a, Skillset b)

Parameters

a Skillset
b Skillset

Returns

bool

operator !=(Skillset, Skillset)

public static bool operator !=(Skillset a, Skillset b)

Parameters

a Skillset
b Skillset

Returns

bool