Table of Contents

Class DequipUseableRequested

Namespace
Uncreated.Warfare.Events.Models.Players
Assembly
Uncreated.Warfare.dll

Invoked when a player wants to unequip a SDG.Unturned.Useable.

[EventModel(EventSynchronizationContext.PerPlayer, SynchronizedModelTags = new string[] { "modify_inventory", "modify_useable" })]
public class DequipUseableRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
Inheritance
DequipUseableRequested
Implements
Inherited Members

Properties

EquippedAsset

public required ItemAsset EquippedAsset { get; init; }

Property Value

ItemAsset

EquippedPage

public required Page EquippedPage { get; init; }

Property Value

Page

EquppedItem

public required ItemJar EquppedItem { get; init; }

Property Value

ItemJar