Class DequipUseableRequested
Invoked when a player wants to unequip a SDG.Unturned.Useable.
[EventModel(EventSynchronizationContext.PerPlayer, SynchronizedModelTags = new string[] { "modify_inventory", "modify_useable" })]
public class DequipUseableRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
- Inheritance
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DequipUseableRequested
- Implements
- Inherited Members
Properties
EquippedAsset
public required ItemAsset EquippedAsset { get; init; }
Property Value
- ItemAsset
EquippedPage
public required Page EquippedPage { get; init; }
Property Value
EquppedItem
public required ItemJar EquppedItem { get; init; }
Property Value
- ItemJar