Table of Contents

Namespace Uncreated.Warfare.Events.Models.Players

Classes

AidPlayerRequested

Invoked when a player tries to use a consumable item on another player.

BattlEyeKicked

Event listener args which handles SDG.Unturned.Provider.onBattlEyeKick.

ChangeFiremodeRequested

Invoked when a player tries to change their firemode on their held gun.

DamagePlayerRequested

Event listener args which handles SDG.Unturned.DamageTool.damagePlayerRequested.

DequipUseableRequested

Invoked when a player wants to unequip a SDG.Unturned.Useable.

EquipUseableRequested

Invoked when a player wants to equip a SDG.Unturned.Useable.

InjurePlayerRequested

Handles before a player is injured.

PlayerAided

Invoked when a player uses a consumable item on another player.

PlayerChatRequested

Invoked when a player tries to send a chat message.

PlayerChatSent

Invoked after a player sends a chat message.

PlayerChooseSpawnAfterDeath
PlayerChooseSpawnAfterLogin
PlayerDamaged

Invoked after a player takes damage, including the hit that kills them.

PlayerDeployed
PlayerDied
PlayerDropMarkerRequested
PlayerDying

Invoked just before the player dies. Does not support async event listeners.

PlayerGroupChanged

Handles when a player's group (therefore their team) changes for any reason.

PlayerInjured

Handles a player being injured.

PlayerJoined

Event listener args which handles SDG.Unturned.Provider.onServerConnected.

PlayerLeaveGroupRequested

Event listener args which fires after a player attempts to leave their current group from the vanilla Group menu.

PlayerLeft

Event listener args which handles SDG.Unturned.Provider.onServerConnected.

PlayerLocaleUpdated

Invoked when the player changes their Language, Culture, TimeZone, or IMGUI setting.

PlayerMeleeRequested

Handles when a player melee swings, just before the hit is registered by the server.

PlayerMeleed

Invoked after a player melee's.

PlayerPending

Event listener args which handles a patch on when the player gets put in the queue.

PlayerPunched

Handles SDG.Unturned.PlayerEquipment.OnPunch_Global.

PlayerRevived

Handles a player being revived.

PlayerTeamChanged
PlayerUseableEquipped
QuestCompleted