Table of Contents

Class EquipUseableRequested

Namespace
Uncreated.Warfare.Events.Models.Players
Assembly
Uncreated.Warfare.dll

Invoked when a player wants to equip a SDG.Unturned.Useable.

[EventModel(EventSynchronizationContext.PerPlayer, SynchronizedModelTags = new string[] { "modify_inventory", "modify_useable" })]
public class EquipUseableRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
Inheritance
EquipUseableRequested
Implements
Inherited Members

Properties

Asset

public required ItemAsset Asset { get; init; }

Property Value

ItemAsset

Item

public required ItemJar Item { get; init; }

Property Value

ItemJar

Page

public required Page Page { get; init; }

Property Value

Page