Class EquipUseableRequested
Invoked when a player wants to equip a SDG.Unturned.Useable.
[EventModel(EventSynchronizationContext.PerPlayer, SynchronizedModelTags = new string[] { "modify_inventory", "modify_useable" })]
public class EquipUseableRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
- Inheritance
-
EquipUseableRequested
- Implements
- Inherited Members
Properties
Asset
public required ItemAsset Asset { get; init; }
Property Value
- ItemAsset
Item
public required ItemJar Item { get; init; }
Property Value
- ItemJar
Page
public required Page Page { get; init; }