Table of Contents

Class PlayerMeleeRequested

Namespace
Uncreated.Warfare.Events.Models.Players
Assembly
Uncreated.Warfare.dll

Handles when a player melee swings, just before the hit is registered by the server.

public class PlayerMeleeRequested : CancellablePlayerEvent, IPlayerEvent, ICancellable
Inheritance
PlayerMeleeRequested
Implements
Inherited Members

Properties

Asset

The asset of the melee weapon that the player swung with.

public required ItemMeleeAsset Asset { get; init; }

Property Value

ItemMeleeAsset

InputInfo

The SDG.Unturned.InputInfo associated with the swing.

public required InputInfo InputInfo { get; init; }

Property Value

InputInfo