Class PlayerRevived
Handles a player being revived.
[EventModel(EventSynchronizationContext.Pure)]
public class PlayerRevived : PlayerEvent, IPlayerEvent
- Inheritance
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PlayerRevived
- Implements
- Inherited Members
Properties
Medic
The player (medic) that revived the downed player, or null if the player was revived by other means.
public required WarfarePlayer? Medic { get; init; }