Table of Contents

Class PlayerUseableEquipped

Namespace
Uncreated.Warfare.Events.Models.Players
Assembly
Uncreated.Warfare.dll
[EventModel(EventSynchronizationContext.Pure)]
public class PlayerUseableEquipped : PlayerEvent, IPlayerEvent
Inheritance
PlayerUseableEquipped
Implements
Inherited Members

Properties

DequippedItem

public required ItemJar? DequippedItem { get; init; }

Property Value

ItemJar

DequippedItemPage

public required Page DequippedItemPage { get; init; }

Property Value

Page

DequippedSeat

public required byte DequippedSeat { get; init; }

Property Value

byte

DequippedVehicle

public required InteractableVehicle? DequippedVehicle { get; init; }

Property Value

InteractableVehicle

Item

public required ItemAsset? Item { get; init; }

Property Value

ItemAsset

Useable

public required Useable? Useable { get; init; }

Property Value

Useable