Class PhaseTeamSettings
Defines team-specific behavior for a phase.
public class PhaseTeamSettings
- Inheritance
-
PhaseTeamSettings
- Inherited Members
Properties
Configuration
Extra configuration about the team, assign at initialization time.
public IConfiguration? Configuration { get; }
Property Value
Grounded
If the team can't leave their base during the phase.
[UsedImplicitly]
public bool Grounded { get; set; }
Property Value
Invincible
If the team can't take damage.
[UsedImplicitly]
public bool Invincible { get; set; }
Property Value
Name
Display name on the toast specifically for this team, if any.
[UsedImplicitly]
public TranslationList? Name { get; set; }
Property Value
Team
Can be (in order of priority) A faction name, a team ID, 'opfor', or 'blufor'.
[UsedImplicitly]
public string? Team { get; set; }
Property Value
TeamInfo
Info about Team that will be fetched at initialization time.
[UsedImplicitly]
public Team? TeamInfo { get; }