Class DeathRecord
- Namespace
- Uncreated.Warfare.Models.Stats
- Assembly
- Uncreated.Warfare.dll
[Table("stats_deaths")]
public class DeathRecord : RelatedPlayerRecord
- Inheritance
-
DeathRecord
- Inherited Members
-
Properties
DeathCause
[IncludedEnum((EDeathCause)37)]
public EDeathCause DeathCause { get; set; }
Property Value
- EDeathCause
DeathMessage
[MaxLength(512)]
public string DeathMessage { get; set; }
Property Value
- string
Distance
public float? Distance { get; set; }
Property Value
- float?
IsBleedout
public bool IsBleedout { get; set; }
Property Value
- bool
IsSuicide
public bool IsSuicide { get; set; }
Property Value
- bool
IsTeamkill
public bool IsTeamkill { get; set; }
Property Value
- bool
KillShot
public DamageRecord? KillShot { get; set; }
Property Value
- DamageRecord
KillShotId
[ForeignKey("KillShot")]
[Column("KillShot")]
public ulong? KillShotId { get; set; }
Property Value
- ulong?
PrimaryAsset
public UnturnedAssetReference? PrimaryAsset { get; set; }
Property Value
- UnturnedAssetReference?
SecondaryAsset
public UnturnedAssetReference? SecondaryAsset { get; set; }
Property Value
- UnturnedAssetReference?
TimeDeployedSeconds
public float TimeDeployedSeconds { get; set; }
Property Value
- float
Vehicle
public UnturnedAssetReference? Vehicle { get; set; }
Property Value
- UnturnedAssetReference?