Struct ClothingItem
public struct ClothingItem
- Inherited Members
Constructors
ClothingItem(PlayerClothing?, ClothingType)
public ClothingItem(PlayerClothing? clothing, ClothingType type)
Parameters
clothingPlayerClothingtypeClothingType
ClothingItem(ClothingType)
public ClothingItem(ClothingType type)
Parameters
typeClothingType
Fields
Type
public ClothingType Type
Field Value
Properties
Asset
public readonly ItemAsset? Asset { get; }
Property Value
- ItemAsset
Flag
public byte Flag { get; }
Property Value
HasStorage
If this clothing type has storage.
public readonly bool HasStorage { get; }
Property Value
Quality
public readonly byte Quality { get; }
Property Value
State
public readonly byte[] State { get; }
Property Value
- byte[]
StoragePage
The page this clothing type is stored in.
public readonly Page StoragePage { get; }
Property Value
Methods
AskWear(ItemAsset?, byte, byte[], bool)
public readonly void AskWear(ItemAsset? asset, byte quality, byte[] state, bool playEffect)
Parameters
ValidAsset(ItemAsset?)
public readonly bool ValidAsset(ItemAsset? asset)
Parameters
assetItemAsset