Table of Contents

Class VehicleSpawnerStore

Namespace
Uncreated.Warfare.Vehicles.Spawners
Assembly
Uncreated.Warfare.dll

Saves vehicle spawns linked to structures or barricades in the level savedata.

[Priority(-1)]
public class VehicleSpawnerStore : IDisposable
Inheritance
VehicleSpawnerStore
Implements
Inherited Members

Remarks

Decided to go with raw binary instead of SQL since this kind of relies on other level savedata and the map, plus it was easier.

Constructors

VehicleSpawnerStore(ILogger<VehicleSpawnerStore>)

public VehicleSpawnerStore(ILogger<VehicleSpawnerStore> logger)

Parameters

logger ILogger<VehicleSpawnerStore>

Properties

Spawns

List of all spawns.

public IReadOnlyList<VehicleSpawnInfo> Spawns { get; }

Property Value

IReadOnlyList<VehicleSpawnInfo>

Remarks

Methods

AddOrUpdateSpawnAsync(VehicleSpawnInfo, CancellationToken)

Add a new spawn or just save the list if it's already in the list.

public UniTask AddOrUpdateSpawnAsync(VehicleSpawnInfo spawnInfo, CancellationToken token = default)

Parameters

spawnInfo VehicleSpawnInfo
token CancellationToken

Returns

UniTask

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

ReloadSpawners()

public void ReloadSpawners()

RemoveSpawnAsync(VehicleSpawnInfo, CancellationToken)

Remove the given spawn if it's in the list.

public UniTask<bool> RemoveSpawnAsync(VehicleSpawnInfo spawnInfo, CancellationToken token = default)

Parameters

spawnInfo VehicleSpawnInfo
token CancellationToken

Returns

UniTask<bool>

SaveAsync(CancellationToken)

Save all vehicle spawns to disk.

public UniTask SaveAsync(CancellationToken token = default)

Parameters

token CancellationToken

Returns

UniTask

Events

OnSpawnsReloaded

public event Action? OnSpawnsReloaded

Event Type

Action