Table of Contents

Class PlayerJoined

Namespace
Uncreated.Warfare.Events.Models.Players
Assembly
Uncreated.Warfare.dll

Event listener args which handles SDG.Unturned.Provider.onServerConnected.

[EventModel(EventSynchronizationContext.Pure)]
public class PlayerJoined : PlayerEvent, IPlayerEvent, IActionLoggableEvent
Inheritance
PlayerJoined
Implements
Inherited Members

Properties

IsNewPlayer

If this is the first time the player has joined the server.

public required bool IsNewPlayer { get; init; }

Property Value

bool

SaveData

Save data of the player, or a fresh save data object if they're new.

public required BinaryPlayerSave SaveData { get; init; }

Property Value

BinaryPlayerSave

Methods

GetActionLogEntry(IServiceProvider, ref ActionLogEntry[]?)

public ActionLogEntry GetActionLogEntry(IServiceProvider serviceProvider, ref ActionLogEntry[]? multipleEntries)

Parameters

serviceProvider IServiceProvider
multipleEntries ActionLogEntry[]

Returns

ActionLogEntry