Class FallingBuildable
- Namespace
- Uncreated.Warfare.FOBs.SupplyCrates
- Assembly
- Uncreated.Warfare.dll
public class FallingBuildable : FallingItem
- Inheritance
-
FallingBuildable
- Derived
- Inherited Members
Constructors
FallingBuildable(WarfarePlayer, ItemData, Vector3, Vector3, ItemPlaceableAsset, EffectAsset?, float, Action<FallingBuildable, IBuildable>?)
public FallingBuildable(WarfarePlayer player, ItemData itemData, Vector3 landingPoint, Vector3 dropPoint, ItemPlaceableAsset buildableToPlace, EffectAsset? placementEffect, float placementYaw, Action<FallingBuildable, IBuildable>? onConvertedToBuildable = null)
Parameters
playerWarfarePlayeritemDataItemDatalandingPointVector3dropPointVector3buildableToPlaceItemPlaceableAssetplacementEffectEffectAssetplacementYawfloatonConvertedToBuildableAction<FallingBuildable, IBuildable>
Fields
PlacementYaw
protected readonly float PlacementYaw
Field Value
WorkingColliderBuffer
protected static readonly Collider?[] WorkingColliderBuffer
Field Value
- Collider[]
Methods
GetHitTransform(out Vector3, out Quaternion)
protected virtual void GetHitTransform(out Vector3 position, out Quaternion rotation)
Parameters
positionVector3rotationQuaternion
OnHitGround()
protected override void OnHitGround()