Table of Contents

Struct BarricadeIterator

Namespace
Uncreated.Warfare.Util.Region
Assembly
Uncreated.Warfare.dll

Enumerates through all barricades optionally including planted and/or non-planted barricades.

public struct BarricadeIterator : IEnumerable<BarricadeInfo>, IEnumerable, IEnumerator<BarricadeInfo>, IEnumerator, IDisposable
Implements
Inherited Members
Extension Methods

Constructors

BarricadeIterator(byte, byte, bool, bool, byte)

public BarricadeIterator(byte x, byte y, bool nonPlanted, bool planted, byte maxRegionDistance = 255)

Parameters

x byte
y byte
nonPlanted bool
planted bool
maxRegionDistance byte

Properties

Current

Gets the element in the collection at the current position of the enumerator.

public BarricadeInfo Current { get; }

Property Value

BarricadeInfo

The element in the collection at the current position of the enumerator.

Methods

GetEnumerator()

public readonly BarricadeIterator GetEnumerator()

Returns

BarricadeIterator

MoveNext()

Advances the enumerator to the next element of the collection.

public bool MoveNext()

Returns

bool

true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.

Exceptions

InvalidOperationException

The collection was modified after the enumerator was created.

Reset()

Sets the enumerator to its initial position, which is before the first element in the collection.

public void Reset()

Exceptions

InvalidOperationException

The collection was modified after the enumerator was created.